Friday, April 24, 2009

Flame Leviathan Hard mode guide with towers, for the less hardcore

I've recently made a more updated version and Q&A about this post here so you might want to check it out.

I had a rant about managing my guild and about ulduar, but i thought it would be better if I wait until i had cooled down a bit more before i made any decisions.
To get my mind off that, here's a how to guide from my PoV on how to tackle Flame Leviathan using a mixture of people types in a guild that isn't so hardcore. This doesn't have a lot to deal with gold making though, and more about me leaving my thoughts on how to do flame leviathan down, so bear with me!

Basically, Flame Leviathan with 0 towers up, isn't even really a boss fight, its more like Archavon, but easier. Its a Pinata Train! So skipping that, I'll move straight to 1 tower or 2 towers up.

Here's a breakdown of this long post:
a) Preparation
b) In Combat
c) Recommended Towers to leave up
d) Looting the flame leviathan
e) Leviathan the loot pinata, and how it can make you richer

Preparation:
What I had my guild do, was run 2 25-Eye of Eternity, yep 2.
2 x 20 people, the first run was a skeletal crew of tanks and healers with quite some alts thrown in for good measure. The second round had about 23 people, filled mostly with the remaining people and some family/friend members that had logged on. All in all, it will drop 8 ilvl 226 items. For the people who need it, they got their items. We got off with 5 ilvl 226 items that will be used for the flame leviathan fight that would otherwise be disenchanted.

The reason for this is, while Flame Lev. is gear dependant, it only looks at the ilvl of your gear, not the itemization. So you can be a plate wearer and chock in leather healing gear that is ilvl 226 and your vehicle stats will rise. (yes i wore robes of blanketing snow to tank flame leviathan, all our healers had it, and leather stuff, and mail stuff)

Because of that, and previous gear from OS3 and KT25, i ended up with about 1800k HP on my siege tank. For other vehicles, your HP and DMG will also scale up along with your gear ilvl.

(if your guild can't take down eoe easily, you might try running ulduar 10 for ilvl 219 gear too)

Actual Fight:

Basically, the fight has 3 phases
1) Siege engines kiting Leviathan around
2) Demolishers launching passengers onto Leviathan in the meantime to take down the 4 turrets
3) Blowing cooldowns on leviathn during shutdown, and picking up people from phase 2, following which you go back to phase 1

For the siege engines kiters:
Kite it like Grobbulus or Anub'rekhan fight, around the entire room, Leviathan will randomly select one of you siege engines (or if you're unlucky a demolisher). Simply use the boost (button3) to clear corners, and get your ass away from leviathan. Those who are not kite targets, press button 2 to interrupt flame jets (its channeling, so activate enemy cast bars). Each kite lasts for about 30 seconds, generally, 5 seconds before kite target change, you would have your siege engines spread a bit, and start running the opposite way.

For Demolishers:
Stay at max range from Leviathan, while waiting for your guild leader to call out for launches. After you launch your passengers, wait till phase 3 starts, and fire away with your saved up pyrite barrels.

For Choppers:
You have the toughest job in this fight, this role is best reserved for people who are good at playing action games, but have horrible gear. You need to spread tar in Leviathan path (generally a good way is to tar the current kite targets actual location, since leviathan will go to that spot anyway) and also to pick up the parachutes in phase 3.

With towers up, whether you succeed or not depends on how many shutdowns you can get on Leviathan before all your siege engines and demolishers die.

You will want your two best (ilvl 226 geared) kiters on the siege engines. And your most agile (in terms of reflexes) player on the choppers. The launchees simply have to be geared enough to take down the turrets while withstanding they heavy and constant incoming damage. Keep your demolishers far away and launch as soon as possible each time. Have choppers tar the area and the shooters in siege engines and demolishers fire on the tar.

With the basic gist of the fight out of the way, here's what happens when you have additional towers:

Mimiron: Flame paths succeeding fireballs
Hodir: Ice beams and iceblocks
Thorim: Lightning bolts
Freya: Lasher Adds

Generally, here's what towers you should leave up depending on your group composition (and i don't mean by class)

Group with people that react quickly, but has terrible gear (because they are alts/just came back/using pvp gear) i.e. skills > gear
Do Hodir first, it slows speed down by 20% and ice beams activate that iceblocks targets. So long as your choppers melt the iceblocks fast enough (just tar and incinerate), it acts as 20% slower movespeed on the fight as a whole. It means you just need 0.2 more shutdowns than as normal.

If however, you have a bunch of tired people filled with ilvl 226 epics, you should opt for leaving thorim up. Thorim basically increases the damage sustained by your raid by incredible amounts , but ilvl 226 equipped players should be able to take the extra incoming damage. Otherwise the fight is equivalent to normal mode.

(Do note that for every tower up, Flame Leviathan gets more HP and does more DMG)

Using those 2 as starting points, the next one you should try leaving up is Freya.
The lasher adds can be resolved by simply having your demolishers burn them down everytime they come up, which is pretty easy for anyone to do.

Once you have successfully done those, lets get ready to loot the pinata train!

Each Additional tower increases the chance of Fragments of Val'anyr dropping.
My guild had the luck of two having dropped so far.

I have never done 0 tower up before however
But on 1 tower up 3 ilvl 226 items drop
I assume that at some point, an extra ilvl 226 item drops and later it will get converted to a ilvl 239 item. Could someone help me confirm this?

(for people doing 10 man, you might be interested to know that 2 Emblems of Conquest drops when you have even just 1 tower up)

And you should try keeping a person with engineering in your raid, they can salvage the train for around 16 random bars (I think my engineer got titanium bars) as well as random eternals. A friend has told me that titansteel bars also drop.
And thats about it, tell me if you find this guide helpful, or have any ideas on how to improve it.



Gold making element:
Flame leviathan with 0 towers can be easily pugged. And it has a chance of dropping Iron Riveted War Helm, pretty much the best dps plate helm you can get from the Auction house at the moment. Which you can probably sell for 8-11k gold depending on your server mileage.

The ideal way to do it is, organise a ulduar raid on monday nights for puggers, and invite them only if they accept that you have reserved the BoE helm. Make sure they understand that Iron Riveted War Helm is reserved for you, before they join, so that it is fair and ethical for both you and them. Zone in, kill Leviathan, loot him and run out. People will join because they get an easy 2 runed orbs, as well as a chance of ilvl 226 items that is MUCH easier to get than from Emalon. And it is the last day before reset, and a lot of puggers that have done naxx will be unable to find slots for ulduar simply because they just aren't very good. You can employ the Archavon people to zerg Leviathan and still be able to down him. If you're lucky, you get the helm and you can sell it the next day. If not, you get at least 2 runed orbs on your alt before reset.

http://www.wowhead.com/?item=45107

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