Last time I gave a list of all the items that were available for purely honor points (i.e. pvp gear for honor) and without any ratings attached to it. After having dabbled a bit in PVP recently, I've found that a few games of arena a week with a good friend was pretty fun, and had done slightly further research upon the types of gear available. I've also completed making a list of all the wow honor and arena gear for you to use!
Thankfully, unlike end game PvE, PvP gear is really really simple, having only a handful of choices at the most for each slot, and having all the possible gear being available from only two vendors. Of course, I'm discounting all the hardcore PvPers that PvE to get vold'rethar to be used inside Arenas.
The two vendors of which I speak of lies within Dalaran Sewers, rather close to the arena master in the region, and also the faction specific gear vendor, which will be in Orgrimmar or Stormwind respectively.
The other by which I'll go about this would be to start with the physical locations by which you can acquire them, and then by pure honor, followed by rating requirements.
For people who are just starting off, I had previously recorded all the pure honor items in a post over here (with pictures), but I'll do a short recap.
Orgrimmar is where you go to purchase all the pure honor items, and you can purchase the Hateful Tier Pieces for a total of 212,000 honor points
If you are interested in their individual prices, they are
For 31600 Honor
Shoulders
Gloves
For 49600 Honor
Chest
Legs
Helm
Other means of acquiring this include paying half arena points and half honor, or by burning emblems of valor into the respective gears. There is also always Vault of Archavon 10 lucky drops.
From the same area, you can also purchase all the Deadly Offset gear for pure honor. Besides Emalon 10 drops, this is the only way to purchase those items
Their prices are as follows
For 31600 Honor
Bracers
Hateful Ring
For 38000 Honor
Cloak
Neck
Deadly Ring
For 49600 Honor
Battlemaster Trinkets
Belt
Boots
Now that you've gotten a bit of starter gear, and perhaps you've dabbled in a few arena games and traded a bit of ratings, what do you have in store for you in the future?
With climbing ratings, you'll be able to start accessing deadly series tier gear!
In order of ratings, here's how they line up:
Deadly Relics/Sigils/Idols/Librams at 1250 rating, 350 Arena points, 6400 Honor
Deadly Gloves at 1300 rating, 400 Arena Points, 7200 Honor
Deadly Legs at 1350 rating, 700 Arena Points, 12000 Honor
Deadly Chest at 1400 rating, 700 Arena points, 12000 Honor
Deadly Head at 1450 rating, 700 Arena points, 12000 Honor
Deadly Shoulders at 1500 rating, 550 Arena Points, 9000 Honor
If you've reached all the way up here, or even halfway there, you should probably consider the arena-less honor currency only gear purchasable in Org/Stormwind that requires rating and honor points only.
Furious Gear (Rating requirement, Honor required only)
Furious Wrists 1400 rating, 39400 Honor
Furious Waist 1450 rating, 62000 Honor
Furious Feet 1500 rating, 62000 Honor
Furious Neck 1550 rating, 47400 Honor
Furious Ring 1550 rating, 47400 Honor
Furious Cloak 2000 rating, 47400 Honor
With the gear and a good team composition, you're probably on your way up the ranks, so you'll want to look at the gear buyable with arena points at that level of rating too!
Furious Offhands, 1850 rating, 1100 Arena Points
Offhand weapons counts under this category
Furious Wands/Librams, relics etc, 1850 rating, 1150 Arena points
Furious Weapons Tier 1(2handed), 1850 rating, 1400 Arena points, 50000 Honor
Bows count as 2H in terms of costs
Furious Weapons Tier 1(1handed), 1850 rating, 1200 Arena points, 35000 Honor
Furious Weapons Tier 2, All requires 2350 rating
2 Handed, 4250 Arena Points
1 Hand caster, 3585 Arena Points
1 Hand melee, 3000 Arena Points
Side Arms, 1245 Arena Points
Furious Tiers (ilvl 232)
Gloves 1600 rating, 1300 Arena Points
Legs 1650 rating, 2150 Arena Points
Chest 1700 rating, 2150 Arena Points
Head 1750 rating, 2150 Arena Points
Shoulders 1800 rating, 1750 Arena Points
And that should be a complete list of all the mainstream pvp gear in the game at the moment, don't hesitate to tell me if i've made any mistakes in the compilation!
-----
Stay tuned, I'll be publishing a guide on how to quickly get your new pvp toon kitted up as fast as possible in the shortest possible time, honor and gold investment.
Showing posts with label PVP. Show all posts
Showing posts with label PVP. Show all posts
Friday, June 19, 2009
Thursday, June 11, 2009
Dark Horse in Darkmoon Faire: Darkmoon Card Death
You can view Part 2 of the Darkmoon Series here
And Part 3 here for people who don't wish to spend so much or are low in level
It has been a few days since the darkmoon faire has been out, and its time for those people with decks saved up out there to get your hands upon the actual cards and finally place them in your trinket slots! But for the rest of you who don't require a trinket, there is actually a gold reserve hiding deep within this week's Darkmoon Faire!
The card in question is DMC: Death, and its been in the game for quite a long time, but has been steadily buffed each patch. Currently, what it does is to give 85 critical strike rating and has a proc that shoots out an additional shadowbolt that does not go onto GCD (global cooldown), but has an ICD (internal cooldown). It doesn't share an ICD with say Greatness deck however, so both of the darkmoon trinkets can proc together!

If you don't raid or pvp, then you might want to skip the following section or two and go straight down. But if you're interested in why Darkmoon Card: Death is a up and coming monetary opportunity, read on!
PvE
Due to the crit rating on it, it works well for many players as a starter trinket until they get better ones. The critical bonus works for both physical and caster attacks. For melee players, its competition is Bandit's Insignia, and for casters, Extract of Necromantic Power.
Its value lies in being BoE, as well as a solid trinket in its own right, making a great fit for people who just dinged 80 and entering naxx, or for people levelling alts and needing a great boost. It is also within a reasonable price range, hovering around 1000 gold on most servers, making it a popular choice for those above-mentioned new 80s. (the obvious comparison would be the 5000 gold and up nobles deck that gives you DMC greatness)
PvP
Combat with other players, be it arenas, battlegrounds or wintergrasp, is where this card really shines. Its the second best trinket for many many combinations and specs, and thus equivalent to a Best in Slot trinket. (Since you have two trinket slots so you would need to put a BIS and a 2nd place BIS in them)
The shadowbolt basically fires off in the first few instants you throw upon your target, giving that extra 2k to 3k (if it crits, yes it can crit) to your burst window. It also plays almost exactly like clockwork, and you can probably predict each proc of the trinket according to a stopwatch or addon.
The arena and BG players I've seen toting this Darkmoon Card around the most has been rogues, death knights(the proc seems to be affected by their own buffs) and retribution paladins. And if you arena, especially in 5v5s, you would probably find glee in proccing multiple shadowbolts upon the focused target and bringing the person from 100% to 0% in one or two gcds.
Fun Fact!
For those of you dutifully doing your argent tournament dailies, more specifically those where you equip your lances on horseback, DMC death has the very unique effect of proc'ing on your mounted attacks, giving you a slight but noticeable damage dealt to the opponent. It works to about 2000 damage each time it procs, and you would probably see it once or twice per fight at the very least, meaning it gives you an extra attack or two if you have this trinket equipped.
It is also the only way in the game at the moment that you are able to attack mounted opponents outside of the standard mounted attacks and a friend attacking your opponents.
Obtaining and flipping the card
In general, most players go about collecting all 8 cards slowly before forming the deck. A good way to go about this would have been to slowly pick out low priced cards one by one over a long period of time, to greatly lower the average price per card from the eight. Generally, the completed deck sells for ave price per card x 8 + a small markup (about 50-100 gold). Assuming that each card costs 100 gold, and the deck sells for 900 gold, to heavily discount the cost of purchase you can do the following trick.
Check once or twice every day for the Undeath Cards, for me I go to the AH and set it to search for undeath, with the rarity value set to rare so I get to skip all the junk items on the AH and go straight for the cards. If you buy even 3 items at a greatly lowered price, say when the AH is flooded and some cards sell for 50 gold. Following which you just snap up the rest of the cards at the price they go for in the market. Then your eventual cost price will be 3 x 50 + 5 x 100 = 650 gold, which is 250 gold less than if you were to buy a completed deck by another person.
You can also buy cheap cards for trading later, in case the market runs out of the card you bought at a cheap price, so you can trade for a more expensive card with another player willing to trade. (sounds like pokemon, i know)
Advanced
Now that you have an idea of what the Darkmoon Card Death is about, I will share with you a trick that most scribes and card watchers have been doing since Day 1 of Darkmoon Cards becoming Bind on Equip.
You basically get your hands on 2-3 decks on darkmoon faire week at a cheap price, and then you hold it. If you're lucky your auction house will be filled with people looking for immediate gratification and flooding it with lvl 80 darkmoon cards that are very cheap. Following which you wait a week, and after that a few more days for the trickle supply to dry. AND THEN, you place it back in the market.
I normally list it in the AH for a 50% markup or more, for example: DMC death for 1500 (when i buy it for 650) and then broadcast in trade chat, stressing that they WILL NOT BE ABLE to get such a trinket until the darkmoon faire comes about in a few weeks time, which can be very long for people trying to gear up for naxx and then jump straight into ulduar. I have also seen people purchase DMCs from me to jump straight into Arenas. Naturally, this is a very capital intensive venture, and if you start now you might get burned if you do not know your server well and some scribe suddenly pops in with the same idea. Also, if you start buying cards at this time, if you are unlucky there will be gougers on the AH buying up certain numbers to force a monopoly.
The best thing about this is that you don't have to be a scribe, although the whole strategy is much more risk free if you can make your own DMC. If you have the capital and long term view, you can probably make yourself and extra few thousand from selling DMCs a few days to weeks after the darkmoon faire has come and gone.
Tomorrow, I'll be continuing on some other tricks you can pick up on while the darkmoon faire is still in town. If you intend to try the above Darkmoon Card trick however you might want to bookmark this page for future reference after the darkmoon faire is over.
And Part 3 here for people who don't wish to spend so much or are low in level
It has been a few days since the darkmoon faire has been out, and its time for those people with decks saved up out there to get your hands upon the actual cards and finally place them in your trinket slots! But for the rest of you who don't require a trinket, there is actually a gold reserve hiding deep within this week's Darkmoon Faire!
The card in question is DMC: Death, and its been in the game for quite a long time, but has been steadily buffed each patch. Currently, what it does is to give 85 critical strike rating and has a proc that shoots out an additional shadowbolt that does not go onto GCD (global cooldown), but has an ICD (internal cooldown). It doesn't share an ICD with say Greatness deck however, so both of the darkmoon trinkets can proc together!

If you don't raid or pvp, then you might want to skip the following section or two and go straight down. But if you're interested in why Darkmoon Card: Death is a up and coming monetary opportunity, read on!
PvE
Due to the crit rating on it, it works well for many players as a starter trinket until they get better ones. The critical bonus works for both physical and caster attacks. For melee players, its competition is Bandit's Insignia, and for casters, Extract of Necromantic Power.
Its value lies in being BoE, as well as a solid trinket in its own right, making a great fit for people who just dinged 80 and entering naxx, or for people levelling alts and needing a great boost. It is also within a reasonable price range, hovering around 1000 gold on most servers, making it a popular choice for those above-mentioned new 80s. (the obvious comparison would be the 5000 gold and up nobles deck that gives you DMC greatness)
PvP
Combat with other players, be it arenas, battlegrounds or wintergrasp, is where this card really shines. Its the second best trinket for many many combinations and specs, and thus equivalent to a Best in Slot trinket. (Since you have two trinket slots so you would need to put a BIS and a 2nd place BIS in them)
The shadowbolt basically fires off in the first few instants you throw upon your target, giving that extra 2k to 3k (if it crits, yes it can crit) to your burst window. It also plays almost exactly like clockwork, and you can probably predict each proc of the trinket according to a stopwatch or addon.
The arena and BG players I've seen toting this Darkmoon Card around the most has been rogues, death knights(the proc seems to be affected by their own buffs) and retribution paladins. And if you arena, especially in 5v5s, you would probably find glee in proccing multiple shadowbolts upon the focused target and bringing the person from 100% to 0% in one or two gcds.
Fun Fact!
For those of you dutifully doing your argent tournament dailies, more specifically those where you equip your lances on horseback, DMC death has the very unique effect of proc'ing on your mounted attacks, giving you a slight but noticeable damage dealt to the opponent. It works to about 2000 damage each time it procs, and you would probably see it once or twice per fight at the very least, meaning it gives you an extra attack or two if you have this trinket equipped.
It is also the only way in the game at the moment that you are able to attack mounted opponents outside of the standard mounted attacks and a friend attacking your opponents.
Obtaining and flipping the card
In general, most players go about collecting all 8 cards slowly before forming the deck. A good way to go about this would have been to slowly pick out low priced cards one by one over a long period of time, to greatly lower the average price per card from the eight. Generally, the completed deck sells for ave price per card x 8 + a small markup (about 50-100 gold). Assuming that each card costs 100 gold, and the deck sells for 900 gold, to heavily discount the cost of purchase you can do the following trick.
Check once or twice every day for the Undeath Cards, for me I go to the AH and set it to search for undeath, with the rarity value set to rare so I get to skip all the junk items on the AH and go straight for the cards. If you buy even 3 items at a greatly lowered price, say when the AH is flooded and some cards sell for 50 gold. Following which you just snap up the rest of the cards at the price they go for in the market. Then your eventual cost price will be 3 x 50 + 5 x 100 = 650 gold, which is 250 gold less than if you were to buy a completed deck by another person.
You can also buy cheap cards for trading later, in case the market runs out of the card you bought at a cheap price, so you can trade for a more expensive card with another player willing to trade. (sounds like pokemon, i know)
Advanced
Now that you have an idea of what the Darkmoon Card Death is about, I will share with you a trick that most scribes and card watchers have been doing since Day 1 of Darkmoon Cards becoming Bind on Equip.
You basically get your hands on 2-3 decks on darkmoon faire week at a cheap price, and then you hold it. If you're lucky your auction house will be filled with people looking for immediate gratification and flooding it with lvl 80 darkmoon cards that are very cheap. Following which you wait a week, and after that a few more days for the trickle supply to dry. AND THEN, you place it back in the market.
I normally list it in the AH for a 50% markup or more, for example: DMC death for 1500 (when i buy it for 650) and then broadcast in trade chat, stressing that they WILL NOT BE ABLE to get such a trinket until the darkmoon faire comes about in a few weeks time, which can be very long for people trying to gear up for naxx and then jump straight into ulduar. I have also seen people purchase DMCs from me to jump straight into Arenas. Naturally, this is a very capital intensive venture, and if you start now you might get burned if you do not know your server well and some scribe suddenly pops in with the same idea. Also, if you start buying cards at this time, if you are unlucky there will be gougers on the AH buying up certain numbers to force a monopoly.
The best thing about this is that you don't have to be a scribe, although the whole strategy is much more risk free if you can make your own DMC. If you have the capital and long term view, you can probably make yourself and extra few thousand from selling DMCs a few days to weeks after the darkmoon faire has come and gone.
Tomorrow, I'll be continuing on some other tricks you can pick up on while the darkmoon faire is still in town. If you intend to try the above Darkmoon Card trick however you might want to bookmark this page for future reference after the darkmoon faire is over.
Labels:
Darkmoon,
Darkmoon card death,
Darkmoon Cards,
Darkmoon Fair,
Making gold,
PVP
Wednesday, May 13, 2009
Purchasing with honor in 3.1, an illustrated pvp gear guide list
I've not seen any proper listings or tables on the net yet that places everything in one place, so I hope this will be helpful to you:
The following will show you the items you can purchase with honor in 3.1, and also their prices!

As you can see the old savage class-specific sets have been replaced by shiny hatefuls. Take note that those prices are with pure honor, and you can actually purchase discounted versions if you happen to have arena points. In those cases, please refer to your arena vendor.
The total cost of the set above,
would be 2 x 31600 + 3 x 49600
which will be 212, 000 Honor points
which is about 3 x honor cap
Thus, if you're gunning for the set pieces without arena points, it might take a while!
Especially with the new wintergrasp quest changes.
Personally, I think you could try replacing a hateful chest that is ilvl 200 with a wintergrasp vendor chest that is ilvl 213, and just grab the other 4 hatefuls for the set bonus.
Let's move on to the non set piece items:




In 3.1, we can see that blizzard has given the honor vendors plenty of upgrades, no more of the blue savage gladiator gear now. What you see are hateful and deadly purples!
Instead of only hateful gear, you can now buy deadly pvp gear with no rating.
For most people, you'll probably be better off using the wintergrasp trinkets over the medallion, although some might find the battlemaster useful. The medallion has underwent a steep discount however, if I recall correctly it used to be 49600. Most people will want to pick up the full set of deadly gladiator Wrist, Belts and Boots, Back and Ring.
Hey, thats almost everything.
Well, assuming you don't go for the trinkets, here's how much things will cost:
38,000 x 3
49,600 x 2
31,600 x 1
to a total of 244, 800 Honor
All in all, if you totally buy everything and everything from the pure honor vendors alone, you would be spending and farming giant piles of honor and spending them at the same time due to honor cap!
To buy all honor pieces, you would need 212000 honor points for set pieces and then 244800 honor for accessories for a total of 456800 honor points.
Well, that's going to take a while...
All the best in honor farming and pvp pursuits!
The following will show you the items you can purchase with honor in 3.1, and also their prices!

As you can see the old savage class-specific sets have been replaced by shiny hatefuls. Take note that those prices are with pure honor, and you can actually purchase discounted versions if you happen to have arena points. In those cases, please refer to your arena vendor.
The total cost of the set above,
would be 2 x 31600 + 3 x 49600
which will be 212, 000 Honor points
which is about 3 x honor cap
Thus, if you're gunning for the set pieces without arena points, it might take a while!
Especially with the new wintergrasp quest changes.
Personally, I think you could try replacing a hateful chest that is ilvl 200 with a wintergrasp vendor chest that is ilvl 213, and just grab the other 4 hatefuls for the set bonus.
Let's move on to the non set piece items:




In 3.1, we can see that blizzard has given the honor vendors plenty of upgrades, no more of the blue savage gladiator gear now. What you see are hateful and deadly purples!
Instead of only hateful gear, you can now buy deadly pvp gear with no rating.
For most people, you'll probably be better off using the wintergrasp trinkets over the medallion, although some might find the battlemaster useful. The medallion has underwent a steep discount however, if I recall correctly it used to be 49600. Most people will want to pick up the full set of deadly gladiator Wrist, Belts and Boots, Back and Ring.
Hey, thats almost everything.
Well, assuming you don't go for the trinkets, here's how much things will cost:
38,000 x 3
49,600 x 2
31,600 x 1
to a total of 244, 800 Honor
All in all, if you totally buy everything and everything from the pure honor vendors alone, you would be spending and farming giant piles of honor and spending them at the same time due to honor cap!
To buy all honor pieces, you would need 212000 honor points for set pieces and then 244800 honor for accessories for a total of 456800 honor points.
Well, that's going to take a while...
All the best in honor farming and pvp pursuits!
Labels:
3.1,
Buying gear with Honor,
Honor 3.1,
Honor Points,
lvl 80,
PVP,
Pvp Gear List 3.1,
Pvp Purchases
Sunday, April 19, 2009
Pvp Profiting: Kharmaa's Grace, aka turning stonekeeper shards into gold

Firstly, Yes you can have more than one Kharmaa's Grace, for further information, please continue reading about how to obtain and profit from it!
Now that 3.1 is out, you might also be interested in pvp gear you can buy with honor too!
Perhaps you're reading this as you wait for your wintergrasp to begin, if so, you're just in time. If you have all those stonekeeper shards from wintergrasp and heroics, more at hand than you'll ever want, you've come to the right place. Here, you'll be shown how to get rid of them.
In the entire 7 page inventory of the wintergrasp quartermaster, there is one, and only one, single item that is bind on equip: Kharmaa's Grace. In essence, also the only way you can turn stonekeeper shards into pots of gold is through these epic quality yellow slot gems. And you just heard it first from here!
While people save their shards for the budget mammoth mount or the twink pvp Bind to Account gear, It's your best chance at getting rid of excess shards. Every lvl 80 looking to pvp will need at least one of these gems, a unique-equipped purple quality gem that will give a whooping +20 resilience, also the only wotlk epic gem in the game so far besides the elusive fishing stormjewels.
And if you act fast, you'll be just the one to sell this gem to them! As this is relatively less well known, and there are lots of personal uses other people have for this currency, it's your chance to stockpile them before season 6 starts.
When Season 5 was at its most exciting period, I could sell these gems for 100-150 gold, but more ehave entered the AH over the past few months, increasing the volatility. However, as a result, I have been able to purchase during flood periods at 20 gold and sell it back at select hours for 80 gold, which took less effort on my part than before. (where i used my own shards)
Recently, I've curtailed liquidation, in anticipation of season 6 in a week or so. Now is your chance to do the same!
Do take note, if you do this trick too late, you might be caught in an unlucky tide where people have already spent their stonekeeper shards on everything they could, and start moving into the resilience gem market.
p.s. feel free to do this stockpiling on medivh, i've left the gem market there for more lucrative industries, just dont cut into my other servers :P
For another way to pvp to riches, check out my earlier article on liquidating honor into gems.
Labels:
Gems,
Kharmaa's Grace,
Making gold,
PVP,
Pvp Gold Methods,
Wintergrasp
Thursday, April 16, 2009
Exclusive Update: Buy Rare quality Gems with Honor Points
If you came here looking for pvp gear to purchase, you can see my list of honor gear prices here
Apparently Blizzard has started listening to the people who were objecting to the 75k honor cap, especially since there was no way to liquidate the honor once you were already at the cap. In order to solve this, blizzard has made a change that was not mentioned anywhere, until now.

They have given the jewelcrafting vendor in the Orgrimmar (alliance will have their own equivalent) the ability to sell you blue gems for 10,000 honor points. Yep, you heard right, at the honor cap, you'll be able to buy 7.5 scarlet rubies and either sell them straight away or cut them and sell. It is a pretty good way to deflate the market however, especially since a lot of people predict that gem prices will slowly skyrocket when season 6 begins and ulduar easy mode enters farm stages and people grab tons of new gear with sockets.
For the horde, you will be able to buy them from lady palanseer

It would be best to slowly sell half your stock at the highest possible price you can fetch, and then keep a watch out for the next gearing phase of 3.1, likely within a few days to a week. So for those of you who are honor capped and have nothing else to buy, do so now! You might want to spread this knowledge out to your friends as fast as you can because when word gets out (like if it makes it to wowinsider) another horde of gems will start flooding the marketplace!
You might also wish to check out how to turn your wintergrasp tokens into gold here!
Apparently Blizzard has started listening to the people who were objecting to the 75k honor cap, especially since there was no way to liquidate the honor once you were already at the cap. In order to solve this, blizzard has made a change that was not mentioned anywhere, until now.

They have given the jewelcrafting vendor in the Orgrimmar (alliance will have their own equivalent) the ability to sell you blue gems for 10,000 honor points. Yep, you heard right, at the honor cap, you'll be able to buy 7.5 scarlet rubies and either sell them straight away or cut them and sell. It is a pretty good way to deflate the market however, especially since a lot of people predict that gem prices will slowly skyrocket when season 6 begins and ulduar easy mode enters farm stages and people grab tons of new gear with sockets.
For the horde, you will be able to buy them from lady palanseer

It would be best to slowly sell half your stock at the highest possible price you can fetch, and then keep a watch out for the next gearing phase of 3.1, likely within a few days to a week. So for those of you who are honor capped and have nothing else to buy, do so now! You might want to spread this knowledge out to your friends as fast as you can because when word gets out (like if it makes it to wowinsider) another horde of gems will start flooding the marketplace!
You might also wish to check out how to turn your wintergrasp tokens into gold here!
Labels:
Honor,
Honor Points,
Jewelcrafting,
Medivh gold,
PVP,
Scarlet Rubies,
Scarlet Ruby,
Wintergrasp
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