Most of you should have spent substantial time on raid recovery from wipes on Flame leviathan, be it on 2 towers, 3 towers, or even 4 towers. Well, you've watched how 2 players can take down a 10man FL and how 4 players can do that with a 25 man FL.
But today is not about that.
Today is about a bug with Flame Leviathan, that will allow even 1 single player to solo FL-25 with 4 towers, even though it will take forever.
Its an exploit that I've seen quite a bit of places using, and I have mixed feelings about it. Being so widespread, I'm still unsure why blizzard hasn't nerfed it yet considering how quickly they did the Freya nerf. Well, I suppose it is because this time a video wasn't posted that made it to wow.com or mmochampion.
Perhaps if I write about it here, Blizzard will finally do something...
Basically if you've done flame leviathan on 4 towers, you know that is no joke, and is harder than quite a bit of other hard mode bosses. For example XT-Deconstructor is a joke compared to 4 up. However, with the bug, a 25 man team can effortlessly kill a 4 towered Flame Leviathan in 2 to 3 wipe recoveries.
Step 1) Clear trash all the way to the last pack, with people moving back right after the last pull of adds have been killed. You will engage flame leviathan, and the raid group will kite the truck all the way back until the truck exits the boxed up zone.
Step 2) Dps normally, including doing shutdowns and effectively fighting him as normal while ignoring all other adds and laser beams and whatever.
Step 3) Eventually you'll all wipe, and Flame Leviathan will slowly roll back towards his spawn point. At this point you must graveyard zerg all the way to the vehicles, board it and engage quickly, following step 1.
I found out about this after joining a pug (on my alt) that turned out to be raid led by chinese gold farmers, who promptly got their ilvl 239 loot on their own alts.
I personally think that this way of doing this boss isnt ethical as it really defeats the point of the particular game. A problem is presented and there is a solution, but this way of doing it is akin to just typing an instant win code and grabbing the loot.
I'm not sure about other people however, as the other pugs were just happy to get their 2 EoC and a chance at 226 loot, what do you all think of this raid solution?
Also, I would like to give a shoutout to Bosskillers for adding me to their resource page for flame leviathan!
Wednesday, June 24, 2009
Sunday, June 21, 2009
Golden flames and frozen lords: Important numbers to take note of in the midsummer fire festival
Here is another quick one on the fire festival after the last. I'll make a more complete post soon!
And I bet you're dying to know what is the maximum number of blossoms attainable.
But here are some things you'll probably want to know about this 2 weeks of midsummer.
Resources I found really helpful
Wowhead's very comprehensive coverage
Wowwiki's article
I've also obtained certain information from other people.
It seems quite a bit of people have obtained Flame Keeper/Flame Warden and I've also popped some questions over to them.
Here's what you need to know:
You can get a maximum of about 1000 blossoms if you do every single bonfire including those in ˜Northrend.
632 From normal Quests, about 200 plus from doing dailies every day, and 120 from doinng the northrend fires.
You'll want to take note that Northrend fires do no count towards the meta-achievement: flame keeper title.
You'll get roughly 500 to 700 gold in pocket change just from turning in all these quests. So its a pretty good bonus.
If you're running short of blossoms, here are some blossom saving tips!
Your alt can do dailies for the TORCHES, which can be traded, and thus mailed towards your main so you won't have to waste blossoms purchasing torches for the 40 juggles in dalaran achievement.
(you need about 10 torches to throw to easily get that achieve)
And yes, you can probably sell those spare torches into trade channel for spare gold pieces.
Gold!
You can also resell the midsummer mantle back to the vendor for 100 blossoms if you are within the 2 hour window. The 2 hour window works for the time you are logged into the game and not for real time. I have yet to check if you can do this for other items. But as a result, you have an extra "virtual" 100 blossoms to play around with.
If you intend to make use of it, you might want to complete that particular achievement soon as the refund trick looks like something blizzard might change their mind and hotfix it
The pet dropped by Ahune is different from the 350 burning blossoms pet, so pet collectors beware..
This will be a horrible week!
Over and out!
And I bet you're dying to know what is the maximum number of blossoms attainable.
But here are some things you'll probably want to know about this 2 weeks of midsummer.
Resources I found really helpful
Wowhead's very comprehensive coverage
Wowwiki's article
I've also obtained certain information from other people.
It seems quite a bit of people have obtained Flame Keeper/Flame Warden and I've also popped some questions over to them.
Here's what you need to know:
You can get a maximum of about 1000 blossoms if you do every single bonfire including those in ˜Northrend.
632 From normal Quests, about 200 plus from doing dailies every day, and 120 from doinng the northrend fires.
You'll want to take note that Northrend fires do no count towards the meta-achievement: flame keeper title.
You'll get roughly 500 to 700 gold in pocket change just from turning in all these quests. So its a pretty good bonus.
If you're running short of blossoms, here are some blossom saving tips!
Your alt can do dailies for the TORCHES, which can be traded, and thus mailed towards your main so you won't have to waste blossoms purchasing torches for the 40 juggles in dalaran achievement.
(you need about 10 torches to throw to easily get that achieve)
And yes, you can probably sell those spare torches into trade channel for spare gold pieces.
Gold!
You can also resell the midsummer mantle back to the vendor for 100 blossoms if you are within the 2 hour window. The 2 hour window works for the time you are logged into the game and not for real time. I have yet to check if you can do this for other items. But as a result, you have an extra "virtual" 100 blossoms to play around with.
If you intend to make use of it, you might want to complete that particular achievement soon as the refund trick looks like something blizzard might change their mind and hotfix it
The pet dropped by Ahune is different from the 350 burning blossoms pet, so pet collectors beware..
This will be a horrible week!
Over and out!
Labels:
Ahune,
Making gold,
Medivh gold,
Midsummer Fire Festival
Saturday, June 20, 2009
Midsummer Fire Festival: Torch catching and tossing in 2009
You can view my previous post on pvp gear buy list here if you missed it.
Or perhaps you might be here for the post about epic gems and titanium ores
Here's a quick one, just before I go off.
Midsummer's festival begins in wow today, and you're probably rushing off to do all those quests.
For those stuck in torch tossing or torch juggling/catching, here's a few tips.
Bind the torch to an action bar so you won't have to click them out of your inventory. It makes it faster, and you can do more tries in a shorter amount of time.
For juggling or catching, go to less crowded cities like Silvermoon or Exodar (or thunderbluff or darnassuss) and then just throw the torch, look at the ground for a shadow. I personally equiped a movespeed buff item, like the meta gems or a leg enchant, but you can do it without those. If you're a JC, you can pack out your ruby hare from the bank.
As for those people still levelling their mains or toons, you'll probably want to dance around the torch, as it gives an extra 10% exp for a maximum of one hour
Over and out!
Or perhaps you might be here for the post about epic gems and titanium ores
Here's a quick one, just before I go off.
Midsummer's festival begins in wow today, and you're probably rushing off to do all those quests.
For those stuck in torch tossing or torch juggling/catching, here's a few tips.
Bind the torch to an action bar so you won't have to click them out of your inventory. It makes it faster, and you can do more tries in a shorter amount of time.
For juggling or catching, go to less crowded cities like Silvermoon or Exodar (or thunderbluff or darnassuss) and then just throw the torch, look at the ground for a shadow. I personally equiped a movespeed buff item, like the meta gems or a leg enchant, but you can do it without those. If you're a JC, you can pack out your ruby hare from the bank.
As for those people still levelling their mains or toons, you'll probably want to dance around the torch, as it gives an extra 10% exp for a maximum of one hour
Over and out!
Labels:
Midsummer Fire Festival,
Torch
Friday, June 19, 2009
Buy pvp gear in honor of arena points, a complete table of what is available in the game at lvl 80 (Season 6 Arena 3 lines of pvp tiers)
Last time I gave a list of all the items that were available for purely honor points (i.e. pvp gear for honor) and without any ratings attached to it. After having dabbled a bit in PVP recently, I've found that a few games of arena a week with a good friend was pretty fun, and had done slightly further research upon the types of gear available. I've also completed making a list of all the wow honor and arena gear for you to use!
Thankfully, unlike end game PvE, PvP gear is really really simple, having only a handful of choices at the most for each slot, and having all the possible gear being available from only two vendors. Of course, I'm discounting all the hardcore PvPers that PvE to get vold'rethar to be used inside Arenas.
The two vendors of which I speak of lies within Dalaran Sewers, rather close to the arena master in the region, and also the faction specific gear vendor, which will be in Orgrimmar or Stormwind respectively.
The other by which I'll go about this would be to start with the physical locations by which you can acquire them, and then by pure honor, followed by rating requirements.
For people who are just starting off, I had previously recorded all the pure honor items in a post over here (with pictures), but I'll do a short recap.
Orgrimmar is where you go to purchase all the pure honor items, and you can purchase the Hateful Tier Pieces for a total of 212,000 honor points
If you are interested in their individual prices, they are
For 31600 Honor
Shoulders
Gloves
For 49600 Honor
Chest
Legs
Helm
Other means of acquiring this include paying half arena points and half honor, or by burning emblems of valor into the respective gears. There is also always Vault of Archavon 10 lucky drops.
From the same area, you can also purchase all the Deadly Offset gear for pure honor. Besides Emalon 10 drops, this is the only way to purchase those items
Their prices are as follows
For 31600 Honor
Bracers
Hateful Ring
For 38000 Honor
Cloak
Neck
Deadly Ring
For 49600 Honor
Battlemaster Trinkets
Belt
Boots
Now that you've gotten a bit of starter gear, and perhaps you've dabbled in a few arena games and traded a bit of ratings, what do you have in store for you in the future?
With climbing ratings, you'll be able to start accessing deadly series tier gear!
In order of ratings, here's how they line up:
Deadly Relics/Sigils/Idols/Librams at 1250 rating, 350 Arena points, 6400 Honor
Deadly Gloves at 1300 rating, 400 Arena Points, 7200 Honor
Deadly Legs at 1350 rating, 700 Arena Points, 12000 Honor
Deadly Chest at 1400 rating, 700 Arena points, 12000 Honor
Deadly Head at 1450 rating, 700 Arena points, 12000 Honor
Deadly Shoulders at 1500 rating, 550 Arena Points, 9000 Honor
If you've reached all the way up here, or even halfway there, you should probably consider the arena-less honor currency only gear purchasable in Org/Stormwind that requires rating and honor points only.
Furious Gear (Rating requirement, Honor required only)
Furious Wrists 1400 rating, 39400 Honor
Furious Waist 1450 rating, 62000 Honor
Furious Feet 1500 rating, 62000 Honor
Furious Neck 1550 rating, 47400 Honor
Furious Ring 1550 rating, 47400 Honor
Furious Cloak 2000 rating, 47400 Honor
With the gear and a good team composition, you're probably on your way up the ranks, so you'll want to look at the gear buyable with arena points at that level of rating too!
Furious Offhands, 1850 rating, 1100 Arena Points
Offhand weapons counts under this category
Furious Wands/Librams, relics etc, 1850 rating, 1150 Arena points
Furious Weapons Tier 1(2handed), 1850 rating, 1400 Arena points, 50000 Honor
Bows count as 2H in terms of costs
Furious Weapons Tier 1(1handed), 1850 rating, 1200 Arena points, 35000 Honor
Furious Weapons Tier 2, All requires 2350 rating
2 Handed, 4250 Arena Points
1 Hand caster, 3585 Arena Points
1 Hand melee, 3000 Arena Points
Side Arms, 1245 Arena Points
Furious Tiers (ilvl 232)
Gloves 1600 rating, 1300 Arena Points
Legs 1650 rating, 2150 Arena Points
Chest 1700 rating, 2150 Arena Points
Head 1750 rating, 2150 Arena Points
Shoulders 1800 rating, 1750 Arena Points
And that should be a complete list of all the mainstream pvp gear in the game at the moment, don't hesitate to tell me if i've made any mistakes in the compilation!
-----
Stay tuned, I'll be publishing a guide on how to quickly get your new pvp toon kitted up as fast as possible in the shortest possible time, honor and gold investment.
Thankfully, unlike end game PvE, PvP gear is really really simple, having only a handful of choices at the most for each slot, and having all the possible gear being available from only two vendors. Of course, I'm discounting all the hardcore PvPers that PvE to get vold'rethar to be used inside Arenas.
The two vendors of which I speak of lies within Dalaran Sewers, rather close to the arena master in the region, and also the faction specific gear vendor, which will be in Orgrimmar or Stormwind respectively.
The other by which I'll go about this would be to start with the physical locations by which you can acquire them, and then by pure honor, followed by rating requirements.
For people who are just starting off, I had previously recorded all the pure honor items in a post over here (with pictures), but I'll do a short recap.
Orgrimmar is where you go to purchase all the pure honor items, and you can purchase the Hateful Tier Pieces for a total of 212,000 honor points
If you are interested in their individual prices, they are
For 31600 Honor
Shoulders
Gloves
For 49600 Honor
Chest
Legs
Helm
Other means of acquiring this include paying half arena points and half honor, or by burning emblems of valor into the respective gears. There is also always Vault of Archavon 10 lucky drops.
From the same area, you can also purchase all the Deadly Offset gear for pure honor. Besides Emalon 10 drops, this is the only way to purchase those items
Their prices are as follows
For 31600 Honor
Bracers
Hateful Ring
For 38000 Honor
Cloak
Neck
Deadly Ring
For 49600 Honor
Battlemaster Trinkets
Belt
Boots
Now that you've gotten a bit of starter gear, and perhaps you've dabbled in a few arena games and traded a bit of ratings, what do you have in store for you in the future?
With climbing ratings, you'll be able to start accessing deadly series tier gear!
In order of ratings, here's how they line up:
Deadly Relics/Sigils/Idols/Librams at 1250 rating, 350 Arena points, 6400 Honor
Deadly Gloves at 1300 rating, 400 Arena Points, 7200 Honor
Deadly Legs at 1350 rating, 700 Arena Points, 12000 Honor
Deadly Chest at 1400 rating, 700 Arena points, 12000 Honor
Deadly Head at 1450 rating, 700 Arena points, 12000 Honor
Deadly Shoulders at 1500 rating, 550 Arena Points, 9000 Honor
If you've reached all the way up here, or even halfway there, you should probably consider the arena-less honor currency only gear purchasable in Org/Stormwind that requires rating and honor points only.
Furious Gear (Rating requirement, Honor required only)
Furious Wrists 1400 rating, 39400 Honor
Furious Waist 1450 rating, 62000 Honor
Furious Feet 1500 rating, 62000 Honor
Furious Neck 1550 rating, 47400 Honor
Furious Ring 1550 rating, 47400 Honor
Furious Cloak 2000 rating, 47400 Honor
With the gear and a good team composition, you're probably on your way up the ranks, so you'll want to look at the gear buyable with arena points at that level of rating too!
Furious Offhands, 1850 rating, 1100 Arena Points
Offhand weapons counts under this category
Furious Wands/Librams, relics etc, 1850 rating, 1150 Arena points
Furious Weapons Tier 1(2handed), 1850 rating, 1400 Arena points, 50000 Honor
Bows count as 2H in terms of costs
Furious Weapons Tier 1(1handed), 1850 rating, 1200 Arena points, 35000 Honor
Furious Weapons Tier 2, All requires 2350 rating
2 Handed, 4250 Arena Points
1 Hand caster, 3585 Arena Points
1 Hand melee, 3000 Arena Points
Side Arms, 1245 Arena Points
Furious Tiers (ilvl 232)
Gloves 1600 rating, 1300 Arena Points
Legs 1650 rating, 2150 Arena Points
Chest 1700 rating, 2150 Arena Points
Head 1750 rating, 2150 Arena Points
Shoulders 1800 rating, 1750 Arena Points
And that should be a complete list of all the mainstream pvp gear in the game at the moment, don't hesitate to tell me if i've made any mistakes in the compilation!
-----
Stay tuned, I'll be publishing a guide on how to quickly get your new pvp toon kitted up as fast as possible in the shortest possible time, honor and gold investment.
Thursday, June 18, 2009
Item focus:The prospects of Titanium Ore and patch 3.2, 6 preparations you can make way ahead of 11 million people
Update, I just realised warcraftecon has also made a post about this, so for an alternative viewpoint, you might want to click here!

The Blue Post in question
From that particular blue post we can see the sources for the new epic gems, and it doesn't take rocket science for us to see that the ways to obtain them are almost identical and parallel to the current means of obtaining rare gems.
Well, what kind of epic gems will they be? The answer is that they have already been in the game files for quite a while and have appropriately epic sounding names, a list of which you can find in this wowhead link here

Some e.g. of the new gems include King's Amber (the yellow equivalent) or Flawless Ametrine (the orange equivalent) or Majestic Zircon (for blue) or Eye of Zul (for green) or cardinal ruby(red) or dreadstone (purple). Pretty spiffy names I should think!
In general, each epic gems has about 4 more stats than its previous, for example a runed cardinal ruby has 23, 4 more than the 19 of a runed scarlet ruby.
They share the same stats as the current stormjewels as well as having more variety (a greater choice of stats and including mixed color gems), but have the benefit of not having the unique-socketed attribute meaning they can be placed inside every single socket that you have replacing all the rare gems.
Whether you are a Jewelcrafter or not, I would think you might be interested in what this change might entail for you and also what preparations you should start making for it.
1)The easiest effect that you'll see as a result of this will be a devaluation of stormjewels, simply because they have the exact same stats, and that stormjewels have a unique-equipped restriction. I predict stormjewels will slowly start to drop from their 400 to slightly over 1000 gold position into a few dozen gold less than the prices of epic gems in 3.2 Following which people will purchase stormjewels as a cheaper alternative to fill up a slot, with stormjewels still remaining slightly more expensive than rare quality gems.
2)The next up would be its immediate effect on existing blue gems. Once again, it won't take a rocket scientist to say that blue gem prices will definitely drop. Personally, I see a rather small decrease in the range of 10-25% throughout the whole assortment. I base this using the previous time such a change happened in burning crusade, especially when the Sunwell Patch came out. To be fair however, gems appear to be much easier to obtain this time round, and Blizzard will very likely include some bottlenecks to stop a flood of epic gems into the market.
3)Similarly, this would also affect the market for Saronite ore, which will also dip slightly.
For all of the above items, I would advise you not to rush in liquidating them, but to start keeping an eye out and sell them when you see it can go for a good price. Their markets should remain relatively stable such that you can continue your current course of profit, but for stormjewels you would probably wish to rid yourself of them as soon as possible.

4)The core of the epic gems origins however, will lie in this very important ore:
Titanium ore, which takes the place of saronite ore in that you can now prospect it for all the new epic gems under a similar random number generation system. I've seen prices gradually increasing, but instead of asking you to buy buy buy, I would urge you to take caution. This is because I feel that the current methods of obtaining epic gems feels far too easy, and I suspect blizzard might spice up things a little. As a result, I would advise you to keep an eye out for titanium ore, and carefully purchase them when they hit below market equilibrium as they are wont to do on weekends and goldfarmer periods.
Similarly, if Titanium ore are to rise in prices, the joint commodities of Titansteel bars and Titanium bars would also similarly rise. Once again, exercise caution, and try to limit purchases to when they are severely underpriced.
As I see it however, Titanium ore have reached a new peak, rising from 100 plus gold to 180 as I am writing this. Let's see if the Gold Farmers will catch up with this development. It is clear however, that there is a prospective opportunity in prospecting titanium ores.
5)For Jewelcrafters, you might want to take note of this particular section.
In 3.2, Jewelcrafting Tokens will be the means by which you'll purchase Epic Gem Cuts, which means that you should start stocking up on all your JC tokens now, and it is probably expected that there will be a rotation between hyperinflation and hyperdeflation as Jewelcrafters fight for market share. A sizable number or raiders will be switching away from the Jewelcrafting professions however, so take that as you may. Also, while less important, dragon's eye would likely appear less on the AH, so you might want to stock up on a few of those right now.
6)For everyone else, you'll probably want to save your EoH instead of spending them on rare gems now, since they look to be an alternative form of currency to buy raw epic gems. The same goes for people looking to convert honor into gems, you might want to save your honor points as battleground tokens instead.
Bonus:
For the cunning ones in the crowd, you've probably noticed the heaploads of BoE ulduar epics, that also happens to have lots of sockets. While this is really for the long term, you'll probably want to keep in mind when choosing gear that the Best in Slot rankings will also be upset when epic gems are officially introduced.
However, take care to handle all of these with a generous grain of salt, as the PTR has not even been out yet, and as the GM says, everything he wrote is still as yet subject to change, even up till Live.

The Blue Post in question
From that particular blue post we can see the sources for the new epic gems, and it doesn't take rocket science for us to see that the ways to obtain them are almost identical and parallel to the current means of obtaining rare gems.
Well, what kind of epic gems will they be? The answer is that they have already been in the game files for quite a while and have appropriately epic sounding names, a list of which you can find in this wowhead link here

Some e.g. of the new gems include King's Amber (the yellow equivalent) or Flawless Ametrine (the orange equivalent) or Majestic Zircon (for blue) or Eye of Zul (for green) or cardinal ruby(red) or dreadstone (purple). Pretty spiffy names I should think!
In general, each epic gems has about 4 more stats than its previous, for example a runed cardinal ruby has 23, 4 more than the 19 of a runed scarlet ruby.
They share the same stats as the current stormjewels as well as having more variety (a greater choice of stats and including mixed color gems), but have the benefit of not having the unique-socketed attribute meaning they can be placed inside every single socket that you have replacing all the rare gems.
Whether you are a Jewelcrafter or not, I would think you might be interested in what this change might entail for you and also what preparations you should start making for it.
1)The easiest effect that you'll see as a result of this will be a devaluation of stormjewels, simply because they have the exact same stats, and that stormjewels have a unique-equipped restriction. I predict stormjewels will slowly start to drop from their 400 to slightly over 1000 gold position into a few dozen gold less than the prices of epic gems in 3.2 Following which people will purchase stormjewels as a cheaper alternative to fill up a slot, with stormjewels still remaining slightly more expensive than rare quality gems.
2)The next up would be its immediate effect on existing blue gems. Once again, it won't take a rocket scientist to say that blue gem prices will definitely drop. Personally, I see a rather small decrease in the range of 10-25% throughout the whole assortment. I base this using the previous time such a change happened in burning crusade, especially when the Sunwell Patch came out. To be fair however, gems appear to be much easier to obtain this time round, and Blizzard will very likely include some bottlenecks to stop a flood of epic gems into the market.
3)Similarly, this would also affect the market for Saronite ore, which will also dip slightly.
For all of the above items, I would advise you not to rush in liquidating them, but to start keeping an eye out and sell them when you see it can go for a good price. Their markets should remain relatively stable such that you can continue your current course of profit, but for stormjewels you would probably wish to rid yourself of them as soon as possible.

4)The core of the epic gems origins however, will lie in this very important ore:
Titanium ore, which takes the place of saronite ore in that you can now prospect it for all the new epic gems under a similar random number generation system. I've seen prices gradually increasing, but instead of asking you to buy buy buy, I would urge you to take caution. This is because I feel that the current methods of obtaining epic gems feels far too easy, and I suspect blizzard might spice up things a little. As a result, I would advise you to keep an eye out for titanium ore, and carefully purchase them when they hit below market equilibrium as they are wont to do on weekends and goldfarmer periods.
Similarly, if Titanium ore are to rise in prices, the joint commodities of Titansteel bars and Titanium bars would also similarly rise. Once again, exercise caution, and try to limit purchases to when they are severely underpriced.
As I see it however, Titanium ore have reached a new peak, rising from 100 plus gold to 180 as I am writing this. Let's see if the Gold Farmers will catch up with this development. It is clear however, that there is a prospective opportunity in prospecting titanium ores.
5)For Jewelcrafters, you might want to take note of this particular section.
In 3.2, Jewelcrafting Tokens will be the means by which you'll purchase Epic Gem Cuts, which means that you should start stocking up on all your JC tokens now, and it is probably expected that there will be a rotation between hyperinflation and hyperdeflation as Jewelcrafters fight for market share. A sizable number or raiders will be switching away from the Jewelcrafting professions however, so take that as you may. Also, while less important, dragon's eye would likely appear less on the AH, so you might want to stock up on a few of those right now.
6)For everyone else, you'll probably want to save your EoH instead of spending them on rare gems now, since they look to be an alternative form of currency to buy raw epic gems. The same goes for people looking to convert honor into gems, you might want to save your honor points as battleground tokens instead.
Bonus:
For the cunning ones in the crowd, you've probably noticed the heaploads of BoE ulduar epics, that also happens to have lots of sockets. While this is really for the long term, you'll probably want to keep in mind when choosing gear that the Best in Slot rankings will also be upset when epic gems are officially introduced.
However, take care to handle all of these with a generous grain of salt, as the PTR has not even been out yet, and as the GM says, everything he wrote is still as yet subject to change, even up till Live.
Labels:
3.2,
Emblem of Heroism,
EoH,
Epic Gems,
Honor,
Honor Points,
Jewelcrafting,
Making gold,
Scarlet Ruby,
Titanium ore
Monday, June 15, 2009
Darkmoon Decks: Making gold and gaining reputation outside the Faire
The first part of the darkmoon series deals with Darkmoon Card Death
and the second with Insane in the Membrane Achieve
Now that the darkmoon faire has ended, you might think that your hopes in working with the Darkmoon Faction is over. But fear not, thanks to inscription, there are still other ways to curry favor or trade for gold with the darkmoon people.
With the advent of 3.0 and inscription, low level scribes have been able to create new low level version of darkmoon decks that instead of giving card trinkets, give out BoE equipment for different slots at different level brackets.
The most important thing to take note about these darkmoon deck series is that they are
1) Bind on Equip
2) Can be turned in at any time and anywhere
You can buy one of these decks today, fly to a desolate location like desolace or tanaris, and still summon a darkmoon quest-giver and turn in those low level decks. Each deck also gives comparative reputation, generally 25 rep(the major decks are worth 350 rep), as well as experience points, which you can also use to level up your alts. (they work out to be about 1 normal quest at their respective levels)
The decks are:
Rogues Deck lvl 10
Swords Deck lvl 20
Mages Deck lvl 30
Demons Deck lvl 40
All of these decks drops items that are very good (in general) for both leveling classes and twinks, especially since they can be equipped the instant you turn into that level bracket and are comparable to blues within their range. Except for rogues and swords which give you items with random attributes, you can choose the exact reward for your decks, depending on which is more profitable on your server.
If you're starting off, I recommend you buy swords deck to try your hand at this market. I generally can purchase Swords deck for 5-10 gold, and sell the resulting item for a few times that price like 40-65 gold sometimes. Occasionally however I get a badly itemized shoulder slot and I would simply give it away or vendor it. Since the initial startup cost is quite low, and you can be almost any level to use this, its a pretty good way to go about making gold if you're new to wow too.
If you yourself are a scribe, then you might have some of this hanging around. Using ink of the sea conversions and using up your idle rare pigments, you can make the mages and demons deck for a rather low price and sell your extras. You can then sell the quest turn in item on the AH for usually twice to thrice your cost price.
and the second with Insane in the Membrane Achieve
Now that the darkmoon faire has ended, you might think that your hopes in working with the Darkmoon Faction is over. But fear not, thanks to inscription, there are still other ways to curry favor or trade for gold with the darkmoon people.
With the advent of 3.0 and inscription, low level scribes have been able to create new low level version of darkmoon decks that instead of giving card trinkets, give out BoE equipment for different slots at different level brackets.
The most important thing to take note about these darkmoon deck series is that they are
1) Bind on Equip
2) Can be turned in at any time and anywhere
You can buy one of these decks today, fly to a desolate location like desolace or tanaris, and still summon a darkmoon quest-giver and turn in those low level decks. Each deck also gives comparative reputation, generally 25 rep(the major decks are worth 350 rep), as well as experience points, which you can also use to level up your alts. (they work out to be about 1 normal quest at their respective levels)
The decks are:
Rogues Deck lvl 10
Swords Deck lvl 20
Mages Deck lvl 30
Demons Deck lvl 40
All of these decks drops items that are very good (in general) for both leveling classes and twinks, especially since they can be equipped the instant you turn into that level bracket and are comparable to blues within their range. Except for rogues and swords which give you items with random attributes, you can choose the exact reward for your decks, depending on which is more profitable on your server.
If you're starting off, I recommend you buy swords deck to try your hand at this market. I generally can purchase Swords deck for 5-10 gold, and sell the resulting item for a few times that price like 40-65 gold sometimes. Occasionally however I get a badly itemized shoulder slot and I would simply give it away or vendor it. Since the initial startup cost is quite low, and you can be almost any level to use this, its a pretty good way to go about making gold if you're new to wow too.
If you yourself are a scribe, then you might have some of this hanging around. Using ink of the sea conversions and using up your idle rare pigments, you can make the mages and demons deck for a rather low price and sell your extras. You can then sell the quest turn in item on the AH for usually twice to thrice your cost price.
Friday, June 12, 2009
Darkmoon Fair 2: Buying and spinning cards into gold
This is a follow up article to the first one on darkmoon cards. Previously, we talked about a Darkmoon card which will (in general) sell decently on most servers for most classes, being an all round good profit avenue.
Part 3 is now up for people looking for alternative darkmoon means
Today, I'll be doing something slightly different, in a quirk gold method unique to the Darkmoon Market. Firstly, let me introduce you to the achievement insane in the membrane. Amongst the many other almost impossible reputation grinds, is the Darkmoon Faire reputation. The only way to get Darkmoon reputation, also happens to be either doing Darkmoon quests or turning in Darkmoon cards.
Luckily for some of us, there just happens to be people that are just insane in the membrane, and are going about doing all the reputation farms. As it so happens, some of them are willing to pay gold to you so that they can turn in your decks. The going rate happens to be about 100 gold for any of the level 80 darkmoon decks.
In essence, you trade the "turning in of decks" for gold. There are two ways of going about this, many times the reputation buyer will have some turned in decks, which are cards, upon which he trades you the card and the gold for your deck of the same series. Alternatively, sometimes you might meet at where your Darkmoon Faire is currently located, and you hand him the deck for the AH price, following which he turns in the deck, and returns the card to you and you return to him his deposit minus the turn in fee.
Working with a person in this manner, I've flipped decks in this manner for cards and have gotten about 600 easy gold. The best thing about this is that in this case the other party pays a markup for your turn in, whereas in a few days after the faire is over, buyers must again pay a markup for your turn in. So if you perhaps buy a Chaos deck for 200 gold, trade it for a Berserker Card and receive 100 gold, if you sell it even at a 100 gold markup you will receive 400 gold revenue in total, or 200 gold profit, essentially 100% of the amount you used for investment.
Unfortunately, not every server has people going for insane in the membrane so this won't work for everyone. But if there is one such person on your server, you might well wish to take advantage of this opportunity!
Part 3 is now up for people looking for alternative darkmoon means
Today, I'll be doing something slightly different, in a quirk gold method unique to the Darkmoon Market. Firstly, let me introduce you to the achievement insane in the membrane. Amongst the many other almost impossible reputation grinds, is the Darkmoon Faire reputation. The only way to get Darkmoon reputation, also happens to be either doing Darkmoon quests or turning in Darkmoon cards.
Luckily for some of us, there just happens to be people that are just insane in the membrane, and are going about doing all the reputation farms. As it so happens, some of them are willing to pay gold to you so that they can turn in your decks. The going rate happens to be about 100 gold for any of the level 80 darkmoon decks.
In essence, you trade the "turning in of decks" for gold. There are two ways of going about this, many times the reputation buyer will have some turned in decks, which are cards, upon which he trades you the card and the gold for your deck of the same series. Alternatively, sometimes you might meet at where your Darkmoon Faire is currently located, and you hand him the deck for the AH price, following which he turns in the deck, and returns the card to you and you return to him his deposit minus the turn in fee.
Working with a person in this manner, I've flipped decks in this manner for cards and have gotten about 600 easy gold. The best thing about this is that in this case the other party pays a markup for your turn in, whereas in a few days after the faire is over, buyers must again pay a markup for your turn in. So if you perhaps buy a Chaos deck for 200 gold, trade it for a Berserker Card and receive 100 gold, if you sell it even at a 100 gold markup you will receive 400 gold revenue in total, or 200 gold profit, essentially 100% of the amount you used for investment.
Unfortunately, not every server has people going for insane in the membrane so this won't work for everyone. But if there is one such person on your server, you might well wish to take advantage of this opportunity!
Labels:
Darkmoon,
Darkmoon card death,
Darkmoon Cards,
Darkmoon Fair
Thursday, June 11, 2009
Dark Horse in Darkmoon Faire: Darkmoon Card Death
You can view Part 2 of the Darkmoon Series here
And Part 3 here for people who don't wish to spend so much or are low in level
It has been a few days since the darkmoon faire has been out, and its time for those people with decks saved up out there to get your hands upon the actual cards and finally place them in your trinket slots! But for the rest of you who don't require a trinket, there is actually a gold reserve hiding deep within this week's Darkmoon Faire!
The card in question is DMC: Death, and its been in the game for quite a long time, but has been steadily buffed each patch. Currently, what it does is to give 85 critical strike rating and has a proc that shoots out an additional shadowbolt that does not go onto GCD (global cooldown), but has an ICD (internal cooldown). It doesn't share an ICD with say Greatness deck however, so both of the darkmoon trinkets can proc together!

If you don't raid or pvp, then you might want to skip the following section or two and go straight down. But if you're interested in why Darkmoon Card: Death is a up and coming monetary opportunity, read on!
PvE
Due to the crit rating on it, it works well for many players as a starter trinket until they get better ones. The critical bonus works for both physical and caster attacks. For melee players, its competition is Bandit's Insignia, and for casters, Extract of Necromantic Power.
Its value lies in being BoE, as well as a solid trinket in its own right, making a great fit for people who just dinged 80 and entering naxx, or for people levelling alts and needing a great boost. It is also within a reasonable price range, hovering around 1000 gold on most servers, making it a popular choice for those above-mentioned new 80s. (the obvious comparison would be the 5000 gold and up nobles deck that gives you DMC greatness)
PvP
Combat with other players, be it arenas, battlegrounds or wintergrasp, is where this card really shines. Its the second best trinket for many many combinations and specs, and thus equivalent to a Best in Slot trinket. (Since you have two trinket slots so you would need to put a BIS and a 2nd place BIS in them)
The shadowbolt basically fires off in the first few instants you throw upon your target, giving that extra 2k to 3k (if it crits, yes it can crit) to your burst window. It also plays almost exactly like clockwork, and you can probably predict each proc of the trinket according to a stopwatch or addon.
The arena and BG players I've seen toting this Darkmoon Card around the most has been rogues, death knights(the proc seems to be affected by their own buffs) and retribution paladins. And if you arena, especially in 5v5s, you would probably find glee in proccing multiple shadowbolts upon the focused target and bringing the person from 100% to 0% in one or two gcds.
Fun Fact!
For those of you dutifully doing your argent tournament dailies, more specifically those where you equip your lances on horseback, DMC death has the very unique effect of proc'ing on your mounted attacks, giving you a slight but noticeable damage dealt to the opponent. It works to about 2000 damage each time it procs, and you would probably see it once or twice per fight at the very least, meaning it gives you an extra attack or two if you have this trinket equipped.
It is also the only way in the game at the moment that you are able to attack mounted opponents outside of the standard mounted attacks and a friend attacking your opponents.
Obtaining and flipping the card
In general, most players go about collecting all 8 cards slowly before forming the deck. A good way to go about this would have been to slowly pick out low priced cards one by one over a long period of time, to greatly lower the average price per card from the eight. Generally, the completed deck sells for ave price per card x 8 + a small markup (about 50-100 gold). Assuming that each card costs 100 gold, and the deck sells for 900 gold, to heavily discount the cost of purchase you can do the following trick.
Check once or twice every day for the Undeath Cards, for me I go to the AH and set it to search for undeath, with the rarity value set to rare so I get to skip all the junk items on the AH and go straight for the cards. If you buy even 3 items at a greatly lowered price, say when the AH is flooded and some cards sell for 50 gold. Following which you just snap up the rest of the cards at the price they go for in the market. Then your eventual cost price will be 3 x 50 + 5 x 100 = 650 gold, which is 250 gold less than if you were to buy a completed deck by another person.
You can also buy cheap cards for trading later, in case the market runs out of the card you bought at a cheap price, so you can trade for a more expensive card with another player willing to trade. (sounds like pokemon, i know)
Advanced
Now that you have an idea of what the Darkmoon Card Death is about, I will share with you a trick that most scribes and card watchers have been doing since Day 1 of Darkmoon Cards becoming Bind on Equip.
You basically get your hands on 2-3 decks on darkmoon faire week at a cheap price, and then you hold it. If you're lucky your auction house will be filled with people looking for immediate gratification and flooding it with lvl 80 darkmoon cards that are very cheap. Following which you wait a week, and after that a few more days for the trickle supply to dry. AND THEN, you place it back in the market.
I normally list it in the AH for a 50% markup or more, for example: DMC death for 1500 (when i buy it for 650) and then broadcast in trade chat, stressing that they WILL NOT BE ABLE to get such a trinket until the darkmoon faire comes about in a few weeks time, which can be very long for people trying to gear up for naxx and then jump straight into ulduar. I have also seen people purchase DMCs from me to jump straight into Arenas. Naturally, this is a very capital intensive venture, and if you start now you might get burned if you do not know your server well and some scribe suddenly pops in with the same idea. Also, if you start buying cards at this time, if you are unlucky there will be gougers on the AH buying up certain numbers to force a monopoly.
The best thing about this is that you don't have to be a scribe, although the whole strategy is much more risk free if you can make your own DMC. If you have the capital and long term view, you can probably make yourself and extra few thousand from selling DMCs a few days to weeks after the darkmoon faire has come and gone.
Tomorrow, I'll be continuing on some other tricks you can pick up on while the darkmoon faire is still in town. If you intend to try the above Darkmoon Card trick however you might want to bookmark this page for future reference after the darkmoon faire is over.
And Part 3 here for people who don't wish to spend so much or are low in level
It has been a few days since the darkmoon faire has been out, and its time for those people with decks saved up out there to get your hands upon the actual cards and finally place them in your trinket slots! But for the rest of you who don't require a trinket, there is actually a gold reserve hiding deep within this week's Darkmoon Faire!
The card in question is DMC: Death, and its been in the game for quite a long time, but has been steadily buffed each patch. Currently, what it does is to give 85 critical strike rating and has a proc that shoots out an additional shadowbolt that does not go onto GCD (global cooldown), but has an ICD (internal cooldown). It doesn't share an ICD with say Greatness deck however, so both of the darkmoon trinkets can proc together!

If you don't raid or pvp, then you might want to skip the following section or two and go straight down. But if you're interested in why Darkmoon Card: Death is a up and coming monetary opportunity, read on!
PvE
Due to the crit rating on it, it works well for many players as a starter trinket until they get better ones. The critical bonus works for both physical and caster attacks. For melee players, its competition is Bandit's Insignia, and for casters, Extract of Necromantic Power.
Its value lies in being BoE, as well as a solid trinket in its own right, making a great fit for people who just dinged 80 and entering naxx, or for people levelling alts and needing a great boost. It is also within a reasonable price range, hovering around 1000 gold on most servers, making it a popular choice for those above-mentioned new 80s. (the obvious comparison would be the 5000 gold and up nobles deck that gives you DMC greatness)
PvP
Combat with other players, be it arenas, battlegrounds or wintergrasp, is where this card really shines. Its the second best trinket for many many combinations and specs, and thus equivalent to a Best in Slot trinket. (Since you have two trinket slots so you would need to put a BIS and a 2nd place BIS in them)
The shadowbolt basically fires off in the first few instants you throw upon your target, giving that extra 2k to 3k (if it crits, yes it can crit) to your burst window. It also plays almost exactly like clockwork, and you can probably predict each proc of the trinket according to a stopwatch or addon.
The arena and BG players I've seen toting this Darkmoon Card around the most has been rogues, death knights(the proc seems to be affected by their own buffs) and retribution paladins. And if you arena, especially in 5v5s, you would probably find glee in proccing multiple shadowbolts upon the focused target and bringing the person from 100% to 0% in one or two gcds.
Fun Fact!
For those of you dutifully doing your argent tournament dailies, more specifically those where you equip your lances on horseback, DMC death has the very unique effect of proc'ing on your mounted attacks, giving you a slight but noticeable damage dealt to the opponent. It works to about 2000 damage each time it procs, and you would probably see it once or twice per fight at the very least, meaning it gives you an extra attack or two if you have this trinket equipped.
It is also the only way in the game at the moment that you are able to attack mounted opponents outside of the standard mounted attacks and a friend attacking your opponents.
Obtaining and flipping the card
In general, most players go about collecting all 8 cards slowly before forming the deck. A good way to go about this would have been to slowly pick out low priced cards one by one over a long period of time, to greatly lower the average price per card from the eight. Generally, the completed deck sells for ave price per card x 8 + a small markup (about 50-100 gold). Assuming that each card costs 100 gold, and the deck sells for 900 gold, to heavily discount the cost of purchase you can do the following trick.
Check once or twice every day for the Undeath Cards, for me I go to the AH and set it to search for undeath, with the rarity value set to rare so I get to skip all the junk items on the AH and go straight for the cards. If you buy even 3 items at a greatly lowered price, say when the AH is flooded and some cards sell for 50 gold. Following which you just snap up the rest of the cards at the price they go for in the market. Then your eventual cost price will be 3 x 50 + 5 x 100 = 650 gold, which is 250 gold less than if you were to buy a completed deck by another person.
You can also buy cheap cards for trading later, in case the market runs out of the card you bought at a cheap price, so you can trade for a more expensive card with another player willing to trade. (sounds like pokemon, i know)
Advanced
Now that you have an idea of what the Darkmoon Card Death is about, I will share with you a trick that most scribes and card watchers have been doing since Day 1 of Darkmoon Cards becoming Bind on Equip.
You basically get your hands on 2-3 decks on darkmoon faire week at a cheap price, and then you hold it. If you're lucky your auction house will be filled with people looking for immediate gratification and flooding it with lvl 80 darkmoon cards that are very cheap. Following which you wait a week, and after that a few more days for the trickle supply to dry. AND THEN, you place it back in the market.
I normally list it in the AH for a 50% markup or more, for example: DMC death for 1500 (when i buy it for 650) and then broadcast in trade chat, stressing that they WILL NOT BE ABLE to get such a trinket until the darkmoon faire comes about in a few weeks time, which can be very long for people trying to gear up for naxx and then jump straight into ulduar. I have also seen people purchase DMCs from me to jump straight into Arenas. Naturally, this is a very capital intensive venture, and if you start now you might get burned if you do not know your server well and some scribe suddenly pops in with the same idea. Also, if you start buying cards at this time, if you are unlucky there will be gougers on the AH buying up certain numbers to force a monopoly.
The best thing about this is that you don't have to be a scribe, although the whole strategy is much more risk free if you can make your own DMC. If you have the capital and long term view, you can probably make yourself and extra few thousand from selling DMCs a few days to weeks after the darkmoon faire has come and gone.
Tomorrow, I'll be continuing on some other tricks you can pick up on while the darkmoon faire is still in town. If you intend to try the above Darkmoon Card trick however you might want to bookmark this page for future reference after the darkmoon faire is over.
Labels:
Darkmoon,
Darkmoon card death,
Darkmoon Cards,
Darkmoon Fair,
Making gold,
PVP
Thursday, June 4, 2009
What I buy (and sell)
*Warning, picture intensive*
*names have been blurred for their privacy*
I've been hectic raiding this past couple of days, but now that we're just sitting on bosses and I rarely do 10 man I'll take the time to get back to gold making! The plate runed orb crafted belt is looking pretty good.
This week, due to a lack of time on my part, I focused on the highest profit to item slot markets, and you can see the results as follows!
My best haul of the week was spying a lvl 80 Ulduar drop recipe on the Auction House for a pretty low price of 2500 gold. Knowing that it was a steal, and taking a gamble, I bought it out immediately and waited a day before relisting it back on the Auction house for 5500 gold.
You can see how it turned out here:

In effect, that was 2725 gold just sitting by the Auction House and mailbox for not even a minute of going through the motions!
While I do not recommend beginners to do this, existing players with big pockets would be interested in this particular avenue of opportunity.
Most recipes will go through similarly well, but keep in mind that some recipes do not provide that good a slot item for certain class and specs, and that will devalue them in the time to come.
My most important advice if you're in this line, is that, you really need to sell them fast and quickly, even if it means taking a small cut in profits. The recipe drop of Ulduar can be quite volatile, and there are raiders and puggers out there wanting to make a quick buck.
*names have been blurred for their privacy*
I've been hectic raiding this past couple of days, but now that we're just sitting on bosses and I rarely do 10 man I'll take the time to get back to gold making! The plate runed orb crafted belt is looking pretty good.
This week, due to a lack of time on my part, I focused on the highest profit to item slot markets, and you can see the results as follows!
My best haul of the week was spying a lvl 80 Ulduar drop recipe on the Auction House for a pretty low price of 2500 gold. Knowing that it was a steal, and taking a gamble, I bought it out immediately and waited a day before relisting it back on the Auction house for 5500 gold.
You can see how it turned out here:

In effect, that was 2725 gold just sitting by the Auction House and mailbox for not even a minute of going through the motions!
While I do not recommend beginners to do this, existing players with big pockets would be interested in this particular avenue of opportunity.
Most recipes will go through similarly well, but keep in mind that some recipes do not provide that good a slot item for certain class and specs, and that will devalue them in the time to come.
My most important advice if you're in this line, is that, you really need to sell them fast and quickly, even if it means taking a small cut in profits. The recipe drop of Ulduar can be quite volatile, and there are raiders and puggers out there wanting to make a quick buck.
Labels:
Buy,
Sell,
Ulduar,
Ulduar Recipe
Tuesday, June 2, 2009
Project: Emblem of Conquest source tables
This particular post will be consistently updated, so feel free to email me or post a comment if you've downed a particular boss and received some information.
Update: More info on Iron Council
Update: Iron Council is also optional
And I also forgot to mention, IC is the only place you can start Algalon unlock quest chain, you must do it on any hard mode for a chance of the quest item dropping.
As some people have asked, so shall you receive!
I've compiled the following Conquest badges table from just about everywhere, but its sort of incomplete. Its goal is to give you a guide to roughly the minimum and maximum conquest emblems you're likely to feasibly get each week!
We'll start off with the easy ones.
In ulduar, there are 14 bosses, one of which is Algalon which I shall totally ignore, since the 10 man version has only been killed once, and No One not even ensida has been able to take out the 25 man Algalon yet. I don't see us mortals accomplishing that feat anytime soon! :D
Of the others, there are 9 hard modes.
The bosses without hard modes are Auriaya, Razorscale, Kologarn and Ignis, of which they drop 1 Emblem of Conquest each on Heroic-25 and 1 Emblem of Valor each on Normal-10
25 hard modes:
In general, each boss will drop 1 EoC on normal mode
Flame Leviathan: 1 EoC
1 up = 2 EoC
3 up = 3 EoC (suspected)
the 1 tower up hard mode is probably the easy 2 conquest badges you won't want to lose. If you need a guide, you can check mine for how to deal with flame leviathan here.
XT: 1 EoC
Hard mode: 2 EoC
Iron Council: 1 EoC
Doing hard modes will bump EoC drops to 2
Freya: 1 EoC
3 adds each give 1 EoC for a total of 4 EoC
If your guild is just starting out but have managed to clear this far, this is another boss to take note of. Its a pretty easy 4 EoC for a normal boss fight.
The hard mode is Sartharion-esque and as far as I know does not give any more EoC. If you're hitting sunday or monday and are stuck on the other keepers, just do a +0 Freya for the easy 4 badges.
The other 3 keepers will drop an EoC each, their hard modes are probably the more challenging ones.
Followed by Vezax and Yogg Saron, who also have hard modes, but also drop 1 EoC each. I've not tried their hard modes.
Thus for a normal guild, you'll want to do both Flame Leviathan and Freya for an easy 2+4 Emblems of Conquest.
Following which you'll get an extra
3 EoC: XT, Kolo, IC,
5 EoC: XT, Kolo, IC, Razor(optional), Ignis(optional)
7 EoC: XT, Kolo, IC, Razor(opt), Ignis(opt), Hodir, Thorim
10 EoC: the above + Mimi, Vezax and Yogg
so the range would be about 5 to 13 EoC from hard mode 25s a week.
If your guild has progressed well, it would get 16 EoC + a week.
Then you'll want to do Emalon for the freebie 2 Conquests
You probably won't be able to break 20 EoC a week with just the above however, so you'll probably have to do the Normal-10 modes for more EoC
Its pretty good to do the hard modes since they are the only way you'll see runed orbs and EoC drop in the 10 man versions.
Flame Leviathan 1 Tower Up
You simply must do this one, its the easiest 2 EoC you'll ever see.
Don't waste your Ulduar 10 save without getting this down.
XT hard
Drops 1 EoC I believe, its easier now
IC hard
Never tried it, but should drop at least 1 EoC
Freya Hard
Just do with 1 up, my friend told me there was either a bug or intention, that when you do with 3 up, you'll still only get 1 EoC and 3 EoV.
Thorim, Hodir, Mimi, Vezax, Yogg
Very likely 1 EoC each
With the 10 man modes, you'll probably one to rush out a FL-1up clear before tuesdays to get that 2 EoC out, if you're running with a good team though you'll probably pick up about 5-8 extra EoC for a total range of 7-10 extra EoCs on top of your 25 man ones.
Feel free to correct me wherever I have wrong information or a typo elsewhere.
For those with Alts, if you play it right, you can end up with 6-9 emblems for an undergeared lvl 80 toon. Just do Emalon, FL 10 and 25, as well as buy a slot from any guild/pug that reaches Freya for the 3 Adds.
If you're looking to purchase stuff with EoCs:
18 - Runed Orb
(they'll be the only way to liquidate EoC a few months down the road)
16 - Necks
23 - Waist, Gloves
32 - Legs
58 - Conquest Heads and Chest
Pvp Gear:
46 - Shoulders and Gloves
58 - Chest Legs and Head
Update: More info on Iron Council
Update: Iron Council is also optional
And I also forgot to mention, IC is the only place you can start Algalon unlock quest chain, you must do it on any hard mode for a chance of the quest item dropping.
As some people have asked, so shall you receive!
I've compiled the following Conquest badges table from just about everywhere, but its sort of incomplete. Its goal is to give you a guide to roughly the minimum and maximum conquest emblems you're likely to feasibly get each week!
We'll start off with the easy ones.
In ulduar, there are 14 bosses, one of which is Algalon which I shall totally ignore, since the 10 man version has only been killed once, and No One not even ensida has been able to take out the 25 man Algalon yet. I don't see us mortals accomplishing that feat anytime soon! :D
Of the others, there are 9 hard modes.
The bosses without hard modes are Auriaya, Razorscale, Kologarn and Ignis, of which they drop 1 Emblem of Conquest each on Heroic-25 and 1 Emblem of Valor each on Normal-10
25 hard modes:
In general, each boss will drop 1 EoC on normal mode
Flame Leviathan: 1 EoC
1 up = 2 EoC
3 up = 3 EoC (suspected)
the 1 tower up hard mode is probably the easy 2 conquest badges you won't want to lose. If you need a guide, you can check mine for how to deal with flame leviathan here.
XT: 1 EoC
Hard mode: 2 EoC
Iron Council: 1 EoC
Doing hard modes will bump EoC drops to 2
Freya: 1 EoC
3 adds each give 1 EoC for a total of 4 EoC
If your guild is just starting out but have managed to clear this far, this is another boss to take note of. Its a pretty easy 4 EoC for a normal boss fight.
The hard mode is Sartharion-esque and as far as I know does not give any more EoC. If you're hitting sunday or monday and are stuck on the other keepers, just do a +0 Freya for the easy 4 badges.
The other 3 keepers will drop an EoC each, their hard modes are probably the more challenging ones.
Followed by Vezax and Yogg Saron, who also have hard modes, but also drop 1 EoC each. I've not tried their hard modes.
Thus for a normal guild, you'll want to do both Flame Leviathan and Freya for an easy 2+4 Emblems of Conquest.
Following which you'll get an extra
3 EoC: XT, Kolo, IC,
5 EoC: XT, Kolo, IC, Razor(optional), Ignis(optional)
7 EoC: XT, Kolo, IC, Razor(opt), Ignis(opt), Hodir, Thorim
10 EoC: the above + Mimi, Vezax and Yogg
so the range would be about 5 to 13 EoC from hard mode 25s a week.
If your guild has progressed well, it would get 16 EoC + a week.
Then you'll want to do Emalon for the freebie 2 Conquests
You probably won't be able to break 20 EoC a week with just the above however, so you'll probably have to do the Normal-10 modes for more EoC
Its pretty good to do the hard modes since they are the only way you'll see runed orbs and EoC drop in the 10 man versions.
Flame Leviathan 1 Tower Up
You simply must do this one, its the easiest 2 EoC you'll ever see.
Don't waste your Ulduar 10 save without getting this down.
XT hard
Drops 1 EoC I believe, its easier now
IC hard
Never tried it, but should drop at least 1 EoC
Freya Hard
Just do with 1 up, my friend told me there was either a bug or intention, that when you do with 3 up, you'll still only get 1 EoC and 3 EoV.
Thorim, Hodir, Mimi, Vezax, Yogg
Very likely 1 EoC each
With the 10 man modes, you'll probably one to rush out a FL-1up clear before tuesdays to get that 2 EoC out, if you're running with a good team though you'll probably pick up about 5-8 extra EoC for a total range of 7-10 extra EoCs on top of your 25 man ones.
Feel free to correct me wherever I have wrong information or a typo elsewhere.
For those with Alts, if you play it right, you can end up with 6-9 emblems for an undergeared lvl 80 toon. Just do Emalon, FL 10 and 25, as well as buy a slot from any guild/pug that reaches Freya for the 3 Adds.
If you're looking to purchase stuff with EoCs:
18 - Runed Orb
(they'll be the only way to liquidate EoC a few months down the road)
16 - Necks
23 - Waist, Gloves
32 - Legs
58 - Conquest Heads and Chest
Pvp Gear:
46 - Shoulders and Gloves
58 - Chest Legs and Head
Monday, June 1, 2009
HODIR DOWN!
Haha, I know I havn't been posting much,
But I've been busy working out the kinks between Thorim and Hodir
Now that its down:
Mimiron I'm looking at you!
(maybe I'll upload some pictures for that)
I was too excited on the hodir kill that both him and the chest despawned after that.
:D
In the meantime, here's some things I've found useful:
MMO Champion have re-released and re-updated their loot lists for ulduar,
I had been waiting for this for quite a while!
But be warned, their 10 man hard loot weapons aren't updated to the ilvl 232 versions yet.
Here's some raiding videos I had fun watching while commuting:
Taken from MMO champ again
Third world Algalon Kill
I thought the song went quite well
10 Man Flame Leviathan 2 manned
This just smacks of gold making opportunities, take your lvl 80 alt with another skilled players lvl 80 alt, and watch the epics roll in! It reminds me of the time when 8 dps zerged sarth, I'm pretty sure an underman of a FL-25 should be possible
Scheduled Programming returning soon!
But I've been busy working out the kinks between Thorim and Hodir
Now that its down:
Mimiron I'm looking at you!
(maybe I'll upload some pictures for that)
I was too excited on the hodir kill that both him and the chest despawned after that.
:D
In the meantime, here's some things I've found useful:
MMO Champion have re-released and re-updated their loot lists for ulduar,
I had been waiting for this for quite a while!
But be warned, their 10 man hard loot weapons aren't updated to the ilvl 232 versions yet.
Here's some raiding videos I had fun watching while commuting:
Taken from MMO champ again
Third world Algalon Kill
I thought the song went quite well
10 Man Flame Leviathan 2 manned
This just smacks of gold making opportunities, take your lvl 80 alt with another skilled players lvl 80 alt, and watch the epics roll in! It reminds me of the time when 8 dps zerged sarth, I'm pretty sure an underman of a FL-25 should be possible
Scheduled Programming returning soon!
Wednesday, May 27, 2009
Recognizing a bad trade and knowing what to do with it.
I had been reading this comprehensive post over at wowenomics that talked about the bad trades people make and how to recover from it. I found it a very educational read and I intend to share my own perspective also, but I shall do it here within my comfort zone :D
The article talks about identifying your mistakes and picking yourself up instead of moping over it. I find this a very refreshing change from all the other blogs out there, as while everyone had been talking about their successes, few had down an in-depth analysis of their failures.
While Jederus has outlined his solutions into 7 key categories, I would like to focus more on the types of mistakes that one can make, which makes it easier to decide what solution to focus on.
1) Risky Ventures/ Testing of waters
This is something we must all take part in, and that is to explore new opportunities and new markets. Sometimes we succeed brilliantly, sometimes we fail terribly.
When we do fail, what we must do is to employ the strategy of loss minimisation.
For example, in 3.1 what I did was to take a gamble on armbands on the construct.
I purchased it at 1600 gold, intending to sell it at a 25% markup, around the market price I suspected it would hover for a few weeks. Unfortunately, I underestimated the number of people rushing headlong into Ulduar 10 and have subsequently flooded the market, rendering me unable to sell it. The market price now hovers in the few hundreds.
What I did in the end, was to pass it to a Holy Paladin friend of mine, as he would actually benefit from this wrist slot upgrade. While it was undeniably a loss, my main goal was to minimise it as there was no way to recoup the gold used.
It would also be what Jederus calls donate!
2) External Changes/ Shock
Sometimes, a mistake or something fundamental changes about the market you're moving in, sometimes that change is not your fault.
Very often, blizzard will make stealth nerfs and hotfix or undocumented patch changes. Sometimes, it totally screws up a cash cow of yours.
It happened to me in the form of Kibler bits
I had purchased a few stacks of buzzard meat before, and sold them nicely to Hunters and Demonology warlocks as they were easy to make and were the same as the mammoth treats that cost northern spices. I could buy each stack at 1 or 2 g and sell it to those damage dealers for 20g.
In 3.1, it got nerfed from 30 str, stam to 20 str, stam, and I had to subsequently lower my price in the AH. I have been "bleeding them back into the market", and once I finish my stock, I will no longer sell them as it has dropped below my minimum gold per active action ratio.
3) Miscalculation
It happens to the best of us, some joker sold a gray at 100 gold and you accidentally purchased it. Or perhaps you sold a stormjewel at 60 gold. Its those things that make you want to kick yourself in the foot.
The best thing to do now is to suck the loss up and unwind the trade, following which you diversify back into other industries. In a sense, you will spread the overheads (cost of this miscalculation) and thin it out over your other markets to attain economies of scale.
4) Entering a contested market.
I've faced this in the Jewelcrafting market, as people come in and go, and random people sell gems at a loss. Its the bane of a lot of small time operators, as they seriously do not have the time to deal with the big players, or a person who comes to ruin the party.
In this case, I will sometimes practice strategic domination. Often, I'll wait till nightfall, or some lull in sellers, buy out some sellers, and relist my items. This involves both holding the item and waiting for the write time, as well as knowing when to enforce a sudden monopoly.
And with that, I should have covered the mistakes that can often happen while dabbling in trading. Do let me know if you've found it helpful!
The article talks about identifying your mistakes and picking yourself up instead of moping over it. I find this a very refreshing change from all the other blogs out there, as while everyone had been talking about their successes, few had down an in-depth analysis of their failures.
While Jederus has outlined his solutions into 7 key categories, I would like to focus more on the types of mistakes that one can make, which makes it easier to decide what solution to focus on.
1) Risky Ventures/ Testing of waters
This is something we must all take part in, and that is to explore new opportunities and new markets. Sometimes we succeed brilliantly, sometimes we fail terribly.
When we do fail, what we must do is to employ the strategy of loss minimisation.
For example, in 3.1 what I did was to take a gamble on armbands on the construct.
I purchased it at 1600 gold, intending to sell it at a 25% markup, around the market price I suspected it would hover for a few weeks. Unfortunately, I underestimated the number of people rushing headlong into Ulduar 10 and have subsequently flooded the market, rendering me unable to sell it. The market price now hovers in the few hundreds.
What I did in the end, was to pass it to a Holy Paladin friend of mine, as he would actually benefit from this wrist slot upgrade. While it was undeniably a loss, my main goal was to minimise it as there was no way to recoup the gold used.
It would also be what Jederus calls donate!
2) External Changes/ Shock
Sometimes, a mistake or something fundamental changes about the market you're moving in, sometimes that change is not your fault.
Very often, blizzard will make stealth nerfs and hotfix or undocumented patch changes. Sometimes, it totally screws up a cash cow of yours.
It happened to me in the form of Kibler bits
I had purchased a few stacks of buzzard meat before, and sold them nicely to Hunters and Demonology warlocks as they were easy to make and were the same as the mammoth treats that cost northern spices. I could buy each stack at 1 or 2 g and sell it to those damage dealers for 20g.
In 3.1, it got nerfed from 30 str, stam to 20 str, stam, and I had to subsequently lower my price in the AH. I have been "bleeding them back into the market", and once I finish my stock, I will no longer sell them as it has dropped below my minimum gold per active action ratio.
3) Miscalculation
It happens to the best of us, some joker sold a gray at 100 gold and you accidentally purchased it. Or perhaps you sold a stormjewel at 60 gold. Its those things that make you want to kick yourself in the foot.
The best thing to do now is to suck the loss up and unwind the trade, following which you diversify back into other industries. In a sense, you will spread the overheads (cost of this miscalculation) and thin it out over your other markets to attain economies of scale.
4) Entering a contested market.
I've faced this in the Jewelcrafting market, as people come in and go, and random people sell gems at a loss. Its the bane of a lot of small time operators, as they seriously do not have the time to deal with the big players, or a person who comes to ruin the party.
In this case, I will sometimes practice strategic domination. Often, I'll wait till nightfall, or some lull in sellers, buy out some sellers, and relist my items. This involves both holding the item and waiting for the write time, as well as knowing when to enforce a sudden monopoly.
And with that, I should have covered the mistakes that can often happen while dabbling in trading. Do let me know if you've found it helpful!
Monday, May 25, 2009
A summary and shoutouts
This has been long overdue, but its time to give shoutouts to the people who have featured this blog!
Warcraftecon.net
Where I am now a guest poster, the most recent was about gem recovery, and my first was about spidersilk boots
wowenomics.wordpress.com
Recently, they found value in my stormjewel item guide and featured it in their weekly blog post roll.
Markco's Blog
About a month back, when everyone was still in a tizzy over 3.1, he featured my post on eov bracers which you can read over here
Big Bear butt
For directing his visitors to a humor list I wrote for Noblegarden week
If you're new to the site, or have only been here recently, you might want to look out on the things you might have missed out on!
One of the more popular articles amongst guilds has been my short series on Flame Leviathan, if you are intending to do hard modes anytime soon you might want to check it out.
an update on flame leviathan information, as well as a theorized hard mode tower to rewards list
the first flame leviathan article
Another recent one is the hateful and deadly pvp gear that you can now buy with honor in 3.1
If you're an enchanter for your guild, you might also want to check out the cloak enchants for resistance that you can obtain in icecrown for use in guild progression against the elemental damage that some bosses throw out
Warcraftecon.net
Where I am now a guest poster, the most recent was about gem recovery, and my first was about spidersilk boots
wowenomics.wordpress.com
Recently, they found value in my stormjewel item guide and featured it in their weekly blog post roll.
Markco's Blog
About a month back, when everyone was still in a tizzy over 3.1, he featured my post on eov bracers which you can read over here
Big Bear butt
For directing his visitors to a humor list I wrote for Noblegarden week
If you're new to the site, or have only been here recently, you might want to look out on the things you might have missed out on!
One of the more popular articles amongst guilds has been my short series on Flame Leviathan, if you are intending to do hard modes anytime soon you might want to check it out.
an update on flame leviathan information, as well as a theorized hard mode tower to rewards list
the first flame leviathan article
Another recent one is the hateful and deadly pvp gear that you can now buy with honor in 3.1
If you're an enchanter for your guild, you might also want to check out the cloak enchants for resistance that you can obtain in icecrown for use in guild progression against the elemental damage that some bosses throw out
Thursday, May 21, 2009
Item Feature: Gems; Stormjewels wide and varied
The assessments in this posts have become slightly dated with the introduction of the patch3.2 notes, for the latest updates, you might want to check here for epic gems in 3.2 titanium ores
If you're a hardcore raider, you would have probably heard of these.
And then subsequently gasped at the Auction House prices.
They go anywhere from 400 gold on some servers to 3000.
Generally, I find them hovering about 1000, with occasional fluctuations.
Here are the three gems you will be most interested in:
Runed, Bold, Delicate



And the next 3 runner ups:
Rigid, Brilliant, Solid
For those unaware, these are the best gems in their genre in the game at the moment. In general, they have an extra +4 stat.
I would hypothesize that these are unique-equipped version of 3.3 Icecrown epic gems, none of which you'll be seeing anytime soon!
You can only equip a single stormjewel in your gear at any one time.
This makes people more willing to spend the 4 digit sum, on a best in slot socketed item. In addition to the difficulty in obtaining them, they have a 6% chance of dropping from the ultra rare titanium lockbox, and a 0.2% chance of dropping from a bag of fishing treasures.
You won't be seeing more than a few of the stormjewels on the auction house at any one time.
Here's how to play the Auction House with these.
Time investment: 5 minutes scans over 7 days
Initial Capital: Quite hefty, anywhere from a few hundred gold to a few thousand
Risk: Scalable, go for higher margins if you're risk averse
Let Auctioneer run for a few days to get a rough gauge for the stormjewels. I recommend you stick with the safe gems, Runed, Bold or Delicate, as demand is always there for those gems...
Mainly from dedicated dpsers looking to squeeze every drop of damage output.
Just keep an eye out for those gems, and buy them if they drop about 200 gold or 35% away from the median price, whichever margin is greater to be safe.
For me, whenever I see a gem listed at 300 gold less than the next one available, I'll just buy it out and re-list it. Usually it sells in a few hours right after I re-list it.
My best mark so far has been to buy a Runed Stormjewel for 300 gold and sell it for 1600 gold 3 days later.
And before you ask, no, I think prices will still stay high for this period of time. There are many factors for these, but 0.2% loot rate is really very small for a daily quest.
If you happen to loot an epic gem from your fishing bag, I would recommend that you sell it whenever you can get a good price however. (Unless you just got a ilvl 239 epic that you can socket)
If you're a hardcore raider, you would have probably heard of these.
And then subsequently gasped at the Auction House prices.
They go anywhere from 400 gold on some servers to 3000.
Generally, I find them hovering about 1000, with occasional fluctuations.
Here are the three gems you will be most interested in:
Runed, Bold, Delicate



And the next 3 runner ups:
Rigid, Brilliant, Solid
For those unaware, these are the best gems in their genre in the game at the moment. In general, they have an extra +4 stat.
I would hypothesize that these are unique-equipped version of 3.3 Icecrown epic gems, none of which you'll be seeing anytime soon!
You can only equip a single stormjewel in your gear at any one time.
This makes people more willing to spend the 4 digit sum, on a best in slot socketed item. In addition to the difficulty in obtaining them, they have a 6% chance of dropping from the ultra rare titanium lockbox, and a 0.2% chance of dropping from a bag of fishing treasures.
You won't be seeing more than a few of the stormjewels on the auction house at any one time.
Here's how to play the Auction House with these.
Time investment: 5 minutes scans over 7 days
Initial Capital: Quite hefty, anywhere from a few hundred gold to a few thousand
Risk: Scalable, go for higher margins if you're risk averse
Let Auctioneer run for a few days to get a rough gauge for the stormjewels. I recommend you stick with the safe gems, Runed, Bold or Delicate, as demand is always there for those gems...
Mainly from dedicated dpsers looking to squeeze every drop of damage output.
Just keep an eye out for those gems, and buy them if they drop about 200 gold or 35% away from the median price, whichever margin is greater to be safe.
For me, whenever I see a gem listed at 300 gold less than the next one available, I'll just buy it out and re-list it. Usually it sells in a few hours right after I re-list it.
My best mark so far has been to buy a Runed Stormjewel for 300 gold and sell it for 1600 gold 3 days later.
And before you ask, no, I think prices will still stay high for this period of time. There are many factors for these, but 0.2% loot rate is really very small for a daily quest.
If you happen to loot an epic gem from your fishing bag, I would recommend that you sell it whenever you can get a good price however. (Unless you just got a ilvl 239 epic that you can socket)
Labels:
3.1,
Dailies,
Daily quest,
Fishing,
Gems,
Making gold
Wednesday, May 20, 2009
Cactus, Volume 2

Leap of Faith: +15 dodge
Following the grim phone call, I was thereafter informed by my friend that her laptop was still under 24 hours on site repair service.
Breathing a sigh of relief, I hurried off to make another phone call
Amazingly, I managed to secure a living person on the other side of the line!
Yep, no computer operator
To top it off, a repairman will be dispatched off to my house the next day.
It took a bit of trouble, but I was able to convince the repairman that I was actually, my friend.
Repairman: Did you just move house? The address is different from our records.
Me: Um, no, just taking a break over at my friends house, my house is undergoing renovations
Repairman: I see, and your friend doesn't happen to be at home...
Me: Could we get on with repairing the laptop?
It was then that I was introduced to their method of performing maintenance on damaged devices. After fiddling with the laptop for a while, he concluded that the motherboard must have somehow exploded and that he would conduct repairs on the spot.
By repairs, he meant replacing the whole laptop.
By replacing, he meant taking the hard drive out from the old spoiled laptop into an entirely new laptop, of which the empty hard drive he would now replace with the old laptop's hard drive.
Old hard drive into new laptop, remaining parts sent back to his company.
Wow.
That was probably the most incredible IT repair job I've ever seen.
Its like finding a burst tyre wheel in your car, and having the insurance company buy you a brand new car.
Its like finding a rotten apple in a fridge, and waking up the next day to see an entirely new fridge.
Just wow, I mean, its normal if you see a fly in you soup, and get a new soup or some other appetizer in replacement.
But a whole new laptop?
I'm buying their goods, and slapping a very long repair service bundle on it.
Hey I think there's an ant in my laptop.
No problem ma'am, here's a new one.
Labels:
Cactus
Saturday, May 16, 2009
Cactus, Volume 1
There is a saying that cacti are the most low maintenance plant you could ever get. It doesn't need watering, you can just put it in a pot and leave it there and it just lives, without any leaves. Or actually it does, but you already knew that. To have it die, you practically have to kill it by cutting it apart and drinking its life fluids. And even then it regrows.
Like wolverine! The movie one, with claws.
Actually, I watched the movie for Gambit, all 2 minutes of the accumulated screen time he had.
120 seconds...
I digress,
Back to cacti
My point is that, they're effectively unkillable(yeah I made that word up), and yet
All of us, you, me, have at least a friend.
The friend, who manages to kill every single pet or plant under their care.
cat? check
goldfish? check
cactus? check
Well, recently, it has come to my attention that I am just like that with computers
I've mentioned before that I had been posting on a borrowed laptop.
"Was", being the operative word
That I was mortified was an understatement
Grimacing, I placed a call to my friend
Sherry(me): I have good news and bad news
Friend: That sounds ominous, I think I'll take the good news first
Sherry: The good news is, there is only one bad news
Friend: ... (trepidation)
Sherry: As for the bad news, I just blew your laptop up
Somehow, it spontaneously combusted
It wasn't my fault!!!
To be continued...
Like wolverine! The movie one, with claws.
Actually, I watched the movie for Gambit, all 2 minutes of the accumulated screen time he had.
120 seconds...
I digress,
Back to cacti
My point is that, they're effectively unkillable(yeah I made that word up), and yet
All of us, you, me, have at least a friend.
The friend, who manages to kill every single pet or plant under their care.
cat? check
goldfish? check
cactus? check
Well, recently, it has come to my attention that I am just like that with computers
I've mentioned before that I had been posting on a borrowed laptop.
"Was", being the operative word
That I was mortified was an understatement
Grimacing, I placed a call to my friend
Sherry(me): I have good news and bad news
Friend: That sounds ominous, I think I'll take the good news first
Sherry: The good news is, there is only one bad news
Friend: ... (trepidation)
Sherry: As for the bad news, I just blew your laptop up
Somehow, it spontaneously combusted
It wasn't my fault!!!
To be continued...
Labels:
Cactus
Wednesday, May 13, 2009
Purchasing with honor in 3.1, an illustrated pvp gear guide list
I've not seen any proper listings or tables on the net yet that places everything in one place, so I hope this will be helpful to you:
The following will show you the items you can purchase with honor in 3.1, and also their prices!

As you can see the old savage class-specific sets have been replaced by shiny hatefuls. Take note that those prices are with pure honor, and you can actually purchase discounted versions if you happen to have arena points. In those cases, please refer to your arena vendor.
The total cost of the set above,
would be 2 x 31600 + 3 x 49600
which will be 212, 000 Honor points
which is about 3 x honor cap
Thus, if you're gunning for the set pieces without arena points, it might take a while!
Especially with the new wintergrasp quest changes.
Personally, I think you could try replacing a hateful chest that is ilvl 200 with a wintergrasp vendor chest that is ilvl 213, and just grab the other 4 hatefuls for the set bonus.
Let's move on to the non set piece items:




In 3.1, we can see that blizzard has given the honor vendors plenty of upgrades, no more of the blue savage gladiator gear now. What you see are hateful and deadly purples!
Instead of only hateful gear, you can now buy deadly pvp gear with no rating.
For most people, you'll probably be better off using the wintergrasp trinkets over the medallion, although some might find the battlemaster useful. The medallion has underwent a steep discount however, if I recall correctly it used to be 49600. Most people will want to pick up the full set of deadly gladiator Wrist, Belts and Boots, Back and Ring.
Hey, thats almost everything.
Well, assuming you don't go for the trinkets, here's how much things will cost:
38,000 x 3
49,600 x 2
31,600 x 1
to a total of 244, 800 Honor
All in all, if you totally buy everything and everything from the pure honor vendors alone, you would be spending and farming giant piles of honor and spending them at the same time due to honor cap!
To buy all honor pieces, you would need 212000 honor points for set pieces and then 244800 honor for accessories for a total of 456800 honor points.
Well, that's going to take a while...
All the best in honor farming and pvp pursuits!
The following will show you the items you can purchase with honor in 3.1, and also their prices!

As you can see the old savage class-specific sets have been replaced by shiny hatefuls. Take note that those prices are with pure honor, and you can actually purchase discounted versions if you happen to have arena points. In those cases, please refer to your arena vendor.
The total cost of the set above,
would be 2 x 31600 + 3 x 49600
which will be 212, 000 Honor points
which is about 3 x honor cap
Thus, if you're gunning for the set pieces without arena points, it might take a while!
Especially with the new wintergrasp quest changes.
Personally, I think you could try replacing a hateful chest that is ilvl 200 with a wintergrasp vendor chest that is ilvl 213, and just grab the other 4 hatefuls for the set bonus.
Let's move on to the non set piece items:




In 3.1, we can see that blizzard has given the honor vendors plenty of upgrades, no more of the blue savage gladiator gear now. What you see are hateful and deadly purples!
Instead of only hateful gear, you can now buy deadly pvp gear with no rating.
For most people, you'll probably be better off using the wintergrasp trinkets over the medallion, although some might find the battlemaster useful. The medallion has underwent a steep discount however, if I recall correctly it used to be 49600. Most people will want to pick up the full set of deadly gladiator Wrist, Belts and Boots, Back and Ring.
Hey, thats almost everything.
Well, assuming you don't go for the trinkets, here's how much things will cost:
38,000 x 3
49,600 x 2
31,600 x 1
to a total of 244, 800 Honor
All in all, if you totally buy everything and everything from the pure honor vendors alone, you would be spending and farming giant piles of honor and spending them at the same time due to honor cap!
To buy all honor pieces, you would need 212000 honor points for set pieces and then 244800 honor for accessories for a total of 456800 honor points.
Well, that's going to take a while...
All the best in honor farming and pvp pursuits!
Labels:
3.1,
Buying gear with Honor,
Honor 3.1,
Honor Points,
lvl 80,
PVP,
Pvp Gear List 3.1,
Pvp Purchases
Monday, May 11, 2009
Passing Guild Leadership
Well, this past few weeks, my guild has been making modest progress under new leadership. I have only recently officially handed it off an officer to manage, and as far as I have had heard, things are going well.
This had brought a burden off my back, and I've found using modern tools like Msn messenger (or whichever messenger is used), Skype, and Ventrilo, to be immensely useful in the decision making process.
As a result, I will take a break from spearheading progression, although I will not be completely absent from all runs. And this way, I get a peaceful lull to spend more time on this site.
I'm still using an interim com borrowed from a friend at the moment, so 25 man raiding is a bit too much of a lagfest, but 10 mans are okay, and of course the friendly auction house beckons. I would think that gold-making is probably one of the best aspects of wow that you can do on a graphics card challenged computer!
This had brought a burden off my back, and I've found using modern tools like Msn messenger (or whichever messenger is used), Skype, and Ventrilo, to be immensely useful in the decision making process.
As a result, I will take a break from spearheading progression, although I will not be completely absent from all runs. And this way, I get a peaceful lull to spend more time on this site.
I'm still using an interim com borrowed from a friend at the moment, so 25 man raiding is a bit too much of a lagfest, but 10 mans are okay, and of course the friendly auction house beckons. I would think that gold-making is probably one of the best aspects of wow that you can do on a graphics card challenged computer!
Friday, May 8, 2009
Twink Feature: Forest Leather Bracers
While you're here, you might also want to check out the lvl 29 bracket bracer if you came looking for twink item and profits
While I'm still waiting for news of my computer, I've put a lot of thought into my item feature series, and I'm going to be trying out a new style today.
I intend for today's post to be something that can be read in a minute or two, and then digested over a longer period later.
Here we go!

Forest Leather Bracers
are the best bracers in the lvl 10-19 bracket for any class that can use agility.
Wrangler's wristbands of the monkey
are its only competition, but its off by quite a mile, losing 2-3 agility for 3 stamina
Expected Purchase Price: 1-15 gold
Expected Sell Price: 95-115 gold
Time investment: 5 minutes over 7 days
Expected yield per week: 291 gold approximately
Level requirement: any toon that can walk to the auction house
Gold minimum:
If you're lucky you can buy the bracers off the AH at 1 gold,
and re-listing it costs only 3 silvers, so the startup cost is almost nil.
i.e. anyone can do it!
Technique:
What I usually do is to integrate one more search into my AH-search list to include forest leather bracers, and basically purchase it once I see it.
Most people are unaware of the potential value of these wrist slot items as a best in slot for lvl 19 twinks, and often price it with other greens of the same level.
I usually see about 3 of the bracers over the course of the week, and proceed to list each one (making sure there is only one at a time on the market) until they sell.
I try to push the sale as far up as possible, and normally people are more than willing to pay the extra premium to see the item up on the auction house all the time.
Give this a spin, and tell me how it works on your server :D
And feel free to give me your thoughts on this remake on the item feature series!
Labels:
Forest Leather Bracers,
twink item
Sunday, May 3, 2009
My com has exploded! And now I need a new com. Blast you flame leviathan!
Houston, Houston, my com has been downed! Its undergoing emergency repairs now. It, however, did not drop any phat loot, & I for one, hope it can get repaired and won't require salvaging.
The funniest thing is that it died on the shutdown phase of the leviathan, (I've been getting people to try the continuous application of pyrite barrels instead of bursting) when my computer entered a shutout of its own.
When flame leviathan, that unfriendly fire truck, was spewing out its golden rockets, my graphics card were sputtering in spasms as prismatic flares flashes across the screen.
I suppose this wipe was inevitable, its a 3-year old desktop, which makes it an antique by modern definitions. I even had a friend come and overclock the processors and graphics card a while back, just to keep the fps in raids. Now that its final spark has extinguished, I'm waiting to see what the repairman has to say, but I'm already planning for a new computer entirely.
So far I've been hearing good things about Dell PCs, especially for the higher range models. (say for gaming) My colleagues have told me that they have a 24 hour service if you sign up for it where they come to your pc at any time of the day to repair it, no questions asked. That sounds like a pretty strong argument, and the prices don't look that bad either. The only thing is the looks of the Dell PCs, which seems to pale a bit in contrast to perhaps HP. Hmm, I guess I'll have a bit of time before the reports from the repair labs come back.
In the meantime however, I'll live off a borrowed computer from my friend. That means no raiding, and I'm dreading the 7 hour installation and patching process. On the plus side however, that means I have more time to work on this site, patching the tags into the posts, and polishing up some posts with new information and ideas.
I'll probably work on the Flame Leviathan series (FIRE TRUCK)
Which I had the overall strats and loot stuff crammed too tightly into my first post. Following which I wrote a follow up to address the the more pressing issues.
I'm also thinking of refurbishing the PVP issues, and also the low level twink item gold opportunities in the coming future!
*wtb new com*
The funniest thing is that it died on the shutdown phase of the leviathan, (I've been getting people to try the continuous application of pyrite barrels instead of bursting) when my computer entered a shutout of its own.
When flame leviathan, that unfriendly fire truck, was spewing out its golden rockets, my graphics card were sputtering in spasms as prismatic flares flashes across the screen.
I suppose this wipe was inevitable, its a 3-year old desktop, which makes it an antique by modern definitions. I even had a friend come and overclock the processors and graphics card a while back, just to keep the fps in raids. Now that its final spark has extinguished, I'm waiting to see what the repairman has to say, but I'm already planning for a new computer entirely.
So far I've been hearing good things about Dell PCs, especially for the higher range models. (say for gaming) My colleagues have told me that they have a 24 hour service if you sign up for it where they come to your pc at any time of the day to repair it, no questions asked. That sounds like a pretty strong argument, and the prices don't look that bad either. The only thing is the looks of the Dell PCs, which seems to pale a bit in contrast to perhaps HP. Hmm, I guess I'll have a bit of time before the reports from the repair labs come back.
In the meantime however, I'll live off a borrowed computer from my friend. That means no raiding, and I'm dreading the 7 hour installation and patching process. On the plus side however, that means I have more time to work on this site, patching the tags into the posts, and polishing up some posts with new information and ideas.
I'll probably work on the Flame Leviathan series (FIRE TRUCK)
Which I had the overall strats and loot stuff crammed too tightly into my first post. Following which I wrote a follow up to address the the more pressing issues.
I'm also thinking of refurbishing the PVP issues, and also the low level twink item gold opportunities in the coming future!
*wtb new com*
Labels:
Dead computer,
Flame Leviathan
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